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Main.tscn
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[gd_scene load_steps=6 format=2]
[ext_resource path="res://Img/Pulse.tres" type="Material" id=1]
[ext_resource path="res://Assets/Target.mesh" type="ArrayMesh" id=2]
[sub_resource type="Animation" id=9]
resource_name = "Pulsing"
length = 4.0
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Targeter:mesh:surface_1/material:uv1_scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 4 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector3( 1, 0.585, 1 ), Vector3( 1, 0.5, 1 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Targeter:mesh:surface_1/material:albedo_color")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 1.9, 4 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Color( 0.976471, 0, 0, 0 ), Color( 0.976471, 0, 0, 0.784314 ), Color( 0.976471, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=10]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("Targeter:mesh:surface_1/material:uv1_scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector3( 1, 0.585, 1 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Targeter:mesh:surface_1/material:albedo_color")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 0.976471, 0, 0, 0.745098 ) ]
}
[sub_resource type="CubeMesh" id=11]
material = ExtResource( 1 )
size = Vector3( 10, 10, 10 )
[node name="Main" type="Spatial"]
[node name="Targeter" type="MeshInstance" parent="."]
transform = Transform( 50, 0, 0, 0, -2.18557e-06, 10, 0, -50, -4.37114e-07, 0, -0.752238, 0 )
mesh = ExtResource( 2 )
material/0 = null
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "Pulsing"
anims/Pulsing = SubResource( 9 )
anims/RESET = SubResource( 10 )
[node name="MeshInstance" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -20.1283, 0, 0 )
mesh = SubResource( 11 )
material/0 = null
[node name="Camera" type="Camera" parent="."]
transform = Transform( 1, 0, 0, 0, 0.895137, 0.445792, 0, -0.445792, 0.895137, 0, 3.58247, 9.54027 )