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SoA or AoS? #22
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Since I'd like to keep this a minimal effort endeavour and prevent "premature optimization" I'm mostly in favor of keeping the current description, the Could you tell me though where the logic is that parses the coords from the RPC into the |
Ok! |
What do you think is computationally most efficient inside of Blender? A structure of arrays (
x_vector
,y_vector
,z_vector
,radius_vector
) or an array of structures[point1, point2, point3]
?In the new API this information is only ever used once in principle to iterate over and "extrude" the
CurveContainer
. Once the Blender object for aCell
is constructed we throw away the data that constructed it to reduce memory and in the (I think rare) case that someone wants to read something about the cell they just constructed I'd like to read that out of the Blender object.For these purposes, SoA or AoS?
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