From ca2f98b0fef074d2890cc3148a8a7b850ba35315 Mon Sep 17 00:00:00 2001 From: JustAPotota Date: Thu, 19 Nov 2020 21:52:26 -0600 Subject: [PATCH] Add assets format details to README.md --- README.md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/README.md b/README.md index 75c2c03..33ea4d5 100644 --- a/README.md +++ b/README.md @@ -56,3 +56,6 @@ These are hashes whose lengths are defined in the index header. Each hash is sto ## game.dmanifest This is simply a compiled [Google protobuf](https://developers.google.com/protocol-buffers/) file. The definition file is easy to read, so go check it out [here](https://github.com/defold/defold/blob/9991d949988c4da04f08b1aed386425035cdae3c/engine/resource/proto/liveupdate_ddf.proto). + +## Asset Format +Assets are protobufs that have been compressed in LZ4 block format. The definition files are scattered throughout the Defold repo, but they all use the naming format `*_ddf.proto`, making them easily searchable. The files included in the archive aren't always the same as the ones in the source project. For instance, textures are converted from atlases and image files to `.texturec` and `.texturesetc` file.