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Update to OpenGL 4.6 #42

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holocronweaver opened this issue Jun 24, 2018 · 5 comments
Closed

Update to OpenGL 4.6 #42

holocronweaver opened this issue Jun 24, 2018 · 5 comments

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@holocronweaver
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I notice that a number of functions from GL 4.5 (e.g. glCreateSamplers) and 4.6 (e.g. glMultiDrawArraysIndirectCount) are missing.

I'd like to go ahead and update the bindings for GL 4.6.

Are wrappers generated from a script via GL C headers, or is wrapping done manually?

@SimonDanisch
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That'd be great! I think they were done semi automatically with some regex/string transformation code.. The script probably got lost, but if it's anywhere it should be here: https://github.com/JuliaPackageMirrors/OpenGL.jl

@CarpeNecopinum
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That would be pretty cool indeed. Just noticed that glBlitNamedFramebuffer (GL 4.5) is missing as well.

Is there any progress towards this yet? Might consider helping with this myself.

@holocronweaver
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@CarpeNecopinum No progress on my side. Feel free to have at it.

@heyx3
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heyx3 commented Oct 6, 2021

#68

@musm
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musm commented Jul 20, 2023

closed by #68

@musm musm closed this as completed Jul 20, 2023
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5 participants