-
Notifications
You must be signed in to change notification settings - Fork 57
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
slicing slower than split_cat #36
Comments
@wsy-yjys Hi, the slicing mode can be slower because of the feature map clone (see the code |
Oh……,I got it, thank you~ |
Good question, waiting for reply |
@wsy-yjys Hi,
|
@JierunChen Hi, thank you for your reply, I see. You are very responsible. |
Hi,I use the following code test the fps in “slicing” and “split_cat” pattern on RTX 2060(a total of 10 rounds of testing, each round first warm up 20 times, then infer 100 times, the final result is the average of the 10*100 times of infer time), the results are shown below, unexpectedly found that “slicing” was slower than “split_cat”, Have you ever had this problem? Thankyou~
The text was updated successfully, but these errors were encountered: