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GD0001: partial modifier static analysis for Godot 4 #81
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I think it might be worth implementing such a roslyn analyser in the Godot source itself, somewhere near the source generator, which produces that error. |
can you point me to a typical roslyn implementation in another repo or the Roslyn doc for that? This sounds like an Issue I would be able to solve in the core. |
Should be implemented in the engine similar to godotengine/godot#79007 |
I have started making a pull request godotengine/godot#87253, currently in discussion. |
Merged today. |
I followed the discussions about it in the godot project and the refactoring it lead to. Thank you a lot of taking care if it! |
Godot 4 now requires anything inheriting from Godot.Object to be partial. The Plugin doesn't recognise this, yet
example code:
This looks fine in Rider, but when building in Godot it yields:
It would be good to have a static analysis of Rider to show that error in the editor before building.
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