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Vectorisation in pure circle circle case for o-o collisions #130

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Jerboa-app opened this issue Dec 15, 2023 · 0 comments
Open

Vectorisation in pure circle circle case for o-o collisions #130

Jerboa-app opened this issue Dec 15, 2023 · 0 comments

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@Jerboa-app
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should be possible to make the code branchless in the pure circle primitive case

o-w is a is more difficult due to the design of the algorithm (marching squares/tiles based means branches), but it is (should be) linear scaling, whilst o-o is O(cells^2) which is O(cN) which should be worse.

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