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implement sDynamicSpriteRender to use polygon components
pass to sRender to render rigged objects
Rigging polygon can be any polygon + triangulation
Routines to construct one from collision mesh/ v.v.
sRender will take in sprites as current, and rigged renderables as well
sSpriteRender will take in sprite renderables (as all were before)
sDynamicSpriteRender will take in those that also have riggin polygons
sRender will be an interface to use both seamlessly
The text was updated successfully, but these errors were encountered:
Rigging polygon can be any polygon + triangulation
Routines to construct one from collision mesh/ v.v.
sRender will take in sprites as current, and rigged renderables as wellsSpriteRender will take in sprite renderables (as all were before)
sDynamicSpriteRender will take in those that also have riggin polygons
sRender will be an interface to use both seamlessly
The text was updated successfully, but these errors were encountered: