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[Question] How does "chunk" loading in a P2P area work? #5

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adispen opened this issue Jun 19, 2019 · 0 comments
Open

[Question] How does "chunk" loading in a P2P area work? #5

adispen opened this issue Jun 19, 2019 · 0 comments
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Developer Question Question to the developers

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@adispen
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adispen commented Jun 19, 2019

The Devs have stated that most non-station areas of the universe are P2P based and only load assets/devices when players are nearby. The following are some questions about this loading process.

  1. Is it proximity based, like a loaded sphere around each player?

  2. How do devices "activate" when they are loaded by a nearby player?

  3. How do YOLOL chips react when a player loads them by getting close (do they start at line 1, or where they left off last)?

@adispen adispen added the Developer Question Question to the developers label Jun 19, 2019
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