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The Devs have stated that most non-station areas of the universe are P2P based and only load assets/devices when players are nearby. The following are some questions about this loading process.
Is it proximity based, like a loaded sphere around each player?
How do devices "activate" when they are loaded by a nearby player?
How do YOLOL chips react when a player loads them by getting close (do they start at line 1, or where they left off last)?
The text was updated successfully, but these errors were encountered:
The Devs have stated that most non-station areas of the universe are P2P based and only load assets/devices when players are nearby. The following are some questions about this loading process.
Is it proximity based, like a loaded sphere around each player?
How do devices "activate" when they are loaded by a nearby player?
How do YOLOL chips react when a player loads them by getting close (do they start at line 1, or where they left off last)?
The text was updated successfully, but these errors were encountered: