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ShapeGun.cpp
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ShapeGun.cpp
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#include "ShapeGun.h"
CShapeGun::CShapeGun()
{
}
CShapeGun::~CShapeGun()
{
}
bool CShapeGun::Init()
{
if (!CShape::Init())
return false;
m_cShape[2][0] = '0';
m_cShape[2][1] = '0';
m_cShape[2][2] = '0';
m_cShape[3][2] = '0';
m_iWidthCount = 3;
m_tPos.x = 4;
m_tPos.y = 0;
return true;
}
void CShapeGun::Rotation()
{
++m_iDir;
m_iDir %= RD_END;
for (int i = 0; i < 4; ++i)
{
for (int j = 0; j < 4; ++j)
{
m_cShape[i][j] = '1';
}
}
switch (m_iDir)
{
case RD_UP:
m_cShape[1][1] = '0';
m_cShape[2][1] = '0';
m_cShape[3][0] = '0';
m_cShape[3][1] = '0';
m_iWidthCount = 2;
break;
case RD_RIGHT:
m_cShape[2][0] = '0';
m_cShape[3][0] = '0';
m_cShape[3][1] = '0';
m_cShape[3][2] = '0';
m_iWidthCount = 3;
break;
case RD_DOWN:
m_cShape[1][0] = '0';
m_cShape[2][0] = '0';
m_cShape[3][0] = '0';
m_cShape[1][1] = '0';
m_iWidthCount = 2;
break;
case RD_LEFT:
m_cShape[2][0] = '0';
m_cShape[2][1] = '0';
m_cShape[2][2] = '0';
m_cShape[3][2] = '0';
m_iWidthCount = 3;
break;
}
}