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Update, the problem is a race condition between two rsync commands at the same time: File inside my local pc Example/spriteGame/resources/shaders/Texture.glsl:
Is replacing Pain/resources/shaders/Texture.glsl on my local pc as well
Has a incompatible version for intel integrated chips compared to my test shader
JaoSchmidt
changed the title
Compiling using multiple cores (flag -j#) will result in textures not being displayed
Add a warning for when engine assets have the same name as game assets
Jul 20, 2024
Compiling using multiple cores (flag -j#) will result in textures not being displayed
Problem won't occur if compiled with a single core
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