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Blockbench Transforms Bone Names #2594

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Ciosciaa opened this issue Dec 20, 2024 · 0 comments
Open

Blockbench Transforms Bone Names #2594

Ciosciaa opened this issue Dec 20, 2024 · 0 comments

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@Ciosciaa
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Ciosciaa commented Dec 20, 2024

What are you trying to do, and what do you expect to happen?

In Minecraft, all non-empty strings are valid bone names. I expect Blockbench to support this behavior.

What happens instead?

Bone names are transformed, disrupting block, animation, render controller, and culling definitions. The simplest (and most harmful) example involves .s. Periods are stripped from bone names, leaving links to such names in other definitions invalid.

A more radical example could be: banister.geo.json. When this geometry definition is opened and saved in Blockbench, the bone name `!@#$%~^&*()_+-={}[]|;:'",<.>/?∆🦋 is transformed to __. However, `!@#$%~^&*()_+-={}[]|;:'",<.>/?∆🦋 is a valid bone name in the engine.

Model format in which the issue occurs

Bedrock Block, Bedrock Entity

Blockbench variant

Program

Blockbench version

4.12.0 Beta 1

Operating System

macOS Sequoia 15.2

Installed Blockbench plugins

N/A

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