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What are you trying to do, and what do you expect to happen?
In Minecraft, all non-empty strings are valid bone names. I expect Blockbench to support this behavior.
What happens instead?
Bone names are transformed, disrupting block, animation, render controller, and culling definitions. The simplest (and most harmful) example involves .s. Periods are stripped from bone names, leaving links to such names in other definitions invalid.
A more radical example could be: banister.geo.json. When this geometry definition is opened and saved in Blockbench, the bone name `!@#$%~^&*()_+-={}[]|;:'",<.>/?∆🦋 is transformed to __. However, `!@#$%~^&*()_+-={}[]|;:'",<.>/?∆🦋 is a valid bone name in the engine.
Model format in which the issue occurs
Bedrock Block, Bedrock Entity
Blockbench variant
Program
Blockbench version
4.12.0 Beta 1
Operating System
macOS Sequoia 15.2
Installed Blockbench plugins
N/A
The text was updated successfully, but these errors were encountered:
What are you trying to do, and what do you expect to happen?
In Minecraft, all non-empty strings are valid bone names. I expect Blockbench to support this behavior.
What happens instead?
Bone names are transformed, disrupting block, animation, render controller, and culling definitions. The simplest (and most harmful) example involves
.
s. Periods are stripped from bone names, leaving links to such names in other definitions invalid.A more radical example could be: banister.geo.json. When this geometry definition is opened and saved in Blockbench, the bone name
`!@#$%~^&*()_+-={}[]|;:'",<.>/?∆🦋
is transformed to__
. However,`!@#$%~^&*()_+-={}[]|;:'",<.>/?∆🦋
is a valid bone name in the engine.Model format in which the issue occurs
Bedrock Block, Bedrock Entity
Blockbench variant
Program
Blockbench version
4.12.0 Beta 1
Operating System
macOS Sequoia 15.2
Installed Blockbench plugins
N/A
The text was updated successfully, but these errors were encountered: