Skip to content

Releases: JamzTheMan/Nerps-For-Foundry

1.3.0

09 Aug 22:47
Compare
Choose a tag to compare
  • Auto-remove any Item "Effect" whose name starts with "Reaction" at start of tokens turn.
  • Work around/hack to actually remove any expired effects during combat by looking at item.remainingDuration.expired which seems to be more correct than looking at item.expired.

1.2.0

21 May 20:05
Compare
Choose a tag to compare

Added journal entry fix-ups using defined regular expressions in module settings. Should only do on new/empty journal and skipped on future updates (wraps entry in

tag to mark as already autocorrected.).

1.1.0

18 May 21:14
Compare
Choose a tag to compare

Added hero point reminder every hour. Can be turned off and/or timer reset using macro functions:

Nerps.toggleHeroPointReminder()
Nerps.resetHeroPointReminder()

Game setting option to auto remove frighten condition at end of turn
Game setting to auto remove expired effects at start and end of turn. (Experimental, may or may not work all the time as there is a race condition with the effects timer expiring effects at the same time)

1.0.0

25 Apr 04:05
Compare
Choose a tag to compare

Initial Release includes two functions that lets any macro to create or remove Effect Items using Sockets Lib

Nerps.addEffect(targetActorId, effectItemName)
Nerps.removeEffect(targetActorId, effectItemName