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here is the idea: trying to enhance the experience with landing on planets and mining their resources,
i thought that, instead of just moving on a mineral to collect it, we could be drilling for it.
i explain a bit more:
the map on the lower screen could show mineral location just as usual. but on the upper screen where actual operation take place, mineral location could be shown as a general area where the lander could place itself upon and start drilling. the operation could take a few seconds. depending a few factors it could take more or less time.
for example:
the depth the mineral is located at
hardness of the surface
the strength of the drill
we could have a new equipments for the lander to buy: drill v1, v2, v3 .. to be able to drill faster. also some harder surface could require drill v3 to be mined. while some softer surface would allow it with only drill v1.
drill operation could be aborted if enemy approaches, or if earthquake happening. lander would retreat, move around a bit to avoid danger and then restart drilling operation when conditions would allow it.
i made a quick mockup to illustrate the idea:
The text was updated successfully, but these errors were encountered:
This would be a good feature to add, the drill would be automated or would it require crew?
Another option is instead of having the minigame, miners could be placed on certain planets and visited later.
here is the idea: trying to enhance the experience with landing on planets and mining their resources,
i thought that, instead of just moving on a mineral to collect it, we could be drilling for it.
i explain a bit more:
the map on the lower screen could show mineral location just as usual. but on the upper screen where actual operation take place, mineral location could be shown as a general area where the lander could place itself upon and start drilling. the operation could take a few seconds. depending a few factors it could take more or less time.
for example:
we could have a new equipments for the lander to buy: drill v1, v2, v3 .. to be able to drill faster. also some harder surface could require drill v3 to be mined. while some softer surface would allow it with only drill v1.
drill operation could be aborted if enemy approaches, or if earthquake happening. lander would retreat, move around a bit to avoid danger and then restart drilling operation when conditions would allow it.
i made a quick mockup to illustrate the idea:
The text was updated successfully, but these errors were encountered: