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WIP! Not working, atm! NoitaMP, Noita Multiplayer: First synchronous multiplayer mod for Noita!

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Ismoh/NoitaMP

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Noita Multiplayer

TL;DR

Currently work in progress and not working unless there is a GitHub release available!

If you want to get notifications, join my discord server. There is a MEE6 role assigment for NoitaMP in #noita-modding!


latest release GitHub release GitHub tag .version amount of releases

last-commit luarocks-version

platform ubuntu master windows master issues

open-issues open-issues-help-wanted

ubuntu - unit testing on develop windows - unit testing on develop

Coveralls Codecov

watchers stars forks

license


I love to play Noita! You should give it a try! Usually I like to play with my friends. Truly Noita is made for being a single-player game, but I can't get rid of the idea to try implementing a multiplayer mod, just to share all the feelings playing Noita with friends.

Let's see, if I can do so?! I am new to Lua and modding, but someone said to me: "You seem to be asking the right questions".

Documentation

Installation, configuration and support can be found on the docs.

Our awesome and valuable Contributors

Credits | Supporter | Special Thanks

I wouldn't be able to create this mod without the help by

I also want to say thank you to the supporter of this project on Github or Patreon:

If you spot anything I should mention, feel free to create an issue or get in touch with me!

Used libraries, frameworks and other stuff

Also, special thanks to the people, who share their libraries, frameworks and other stuff. See below!

I had to build the network library by my own, because Noita provides its own lua51.dll. I struggled to build it, if you are interested in, I've added all the necessary build files inside of .building/dll_building.7z and here you can see the stackoverflow question I've created.

Roadmap

NoitaMP-Roadmap