-
-
Notifications
You must be signed in to change notification settings - Fork 12
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Rework NUID #26
Labels
bug
Something isn't working. This will increase PATCH version number, when merged into develop.
enhancement
New feature or request. This will increase MINOR version number, when merged into develop.
Comments
Ismoh
added
bug
Something isn't working. This will increase PATCH version number, when merged into develop.
enhancement
New feature or request. This will increase MINOR version number, when merged into develop.
labels
Feb 24, 2022
Whoopsi. Have a look on #27 :D |
This was referenced Sep 27, 2022
This was referenced Oct 6, 2022
This was referenced Oct 27, 2022
This was referenced Jan 9, 2023
This was referenced Jun 30, 2023
Closed
Closed
Closed
Closed
Closed
Merged
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Labels
bug
Something isn't working. This will increase PATCH version number, when merged into develop.
enhancement
New feature or request. This will increase MINOR version number, when merged into develop.
There is an unique network identifier used to have persistent entities.
Atm each entity has a variableStorageComponent, which holds a serialised lua table. This leads to problems when deserialising for some reason.
Better way is:
Clients despawn their entities and server send their entities to all clients. Each entity will have one variable storage component per attribute of network component, without serialising this network component. Therefore the entity will have persistent data after saving and restarting Noita.
The text was updated successfully, but these errors were encountered: