##Features
- A new player controller class with an input buffer that allows developers to set up input events and store them in the buffer for future examination.
- A new asset type of Input Command that consists of sequences of input events and can represent typical input commands such as Quarter-Circle-Forward Punch commonly found in fighting games
- Ability to tell whether given Input Commands match the contents of input buffer.
##Documentation To get a quick start, please follow this link.
##Installation To add source code of the plug-in to Unreal Engine 4 C++ project, follow the steps below:
- Download a zip of the source files via GitHub.
- Create a "Plugins" folder in your project root directory and then create an "InputBuffer" subfolder in the "Plugins" folder.
- Decompress the downloaded zip to the "InputBuffer" subfolder.
- In Windows file explorer, find your Unreal project file "XXX.uproject" under its root directory and right click it to bring up a content menu, then click "Generate Visual Studio project files".
- Open the Visual Studio solution file of your project, you should be able to see the source files of the plug-in added.