diff --git a/QuickStart/Images/OctopusKitQuickStartDemo.gif b/QuickStart/Images/OctopusKitQuickStartDemo.gif new file mode 100644 index 00000000..5e3a2822 Binary files /dev/null and b/QuickStart/Images/OctopusKitQuickStartDemo.gif differ diff --git a/QuickStart/Images/OctopusKitQuickStartDemo20191024.gif b/QuickStart/Images/OctopusKitQuickStartDemo20191024.gif deleted file mode 100644 index adecf761..00000000 Binary files a/QuickStart/Images/OctopusKitQuickStartDemo20191024.gif and /dev/null differ diff --git a/README.md b/README.md index 1eaadb92..b7ef3873 100644 --- a/README.md +++ b/README.md @@ -5,7 +5,7 @@ A 2.5D game engine that combines ECS with SwiftUI, for iOS, macOS and tvOS. Buil The flexible Entity-Component-System architecture lets you dynamically compose game behavior, while SpriteKit gives you full access to GPU shaders and SwiftUI's declarative syntax lets you quickly design fluid, scalable HUDs with crisp text and vector shapes.
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🚀 *Eager to dive in? Add OctopusKit as a Swift Package Manager dependency to a SwiftUI project, and use the [**QuickStart** template][quickstart] (which also serves as a little demo.)*