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Freezing host application (unity freezing) #33
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Fixed it this way if anyone cares:
to:
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Thanks for your report and investigation on the fix! Care to open a PR with these changes? |
Thanks @devingDev ! I can confirm that this fix resolves the issues with Unity Editor on Windows (I am using Unity 2021.3.14) However, I still had problems accessing the “QuitThisBs” function in WinHidManager from one of my own scripts, i.e. from outside. I have therefore added this to WinHidManager: At the beginning of the Run method: And a new method:
thanks again for this fix, now I don't have to restart unity every 5 seconds ;) |
There is also a problem with the MacHidManager: After reloading the domain/assembly, the IOHIDManager is still running and listen for device changes. `
` |
How did you add Application.quitting to the Run method in WinHidManager? I do not seem to have one? |
I'm on windows using Unity 2022.3.28f1 and the current latest commit on this repo.
I tried the nuget package and also this, but neither works perfectly inside Unity.
The second time I press play it freezes up and I have to force stop it in task manager.
Found this but i don't know how to fix it right now:
https://forum.zer7.com/topic/10126/
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