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index.js
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index.js
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import React from "react";
import { render } from "react-dom";
class CheckersBoard extends React.Component {
state = {
board: [
[0, 1, 0, 1, 0, 1, 0, 1],
[1, 0, 1, 0, 1, 0, 1, 0],
[0, 1, 0, 1, 0, 1, 0, 1],
[0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0],
[2, 0, 2, 0, 2, 0, 2, 0],
[0, 2, 0, 2, 0, 2, 0, 2],
[2, 0, 2, 0, 2, 0, 2, 0]
]
};
render() {
const spaceSize = this.props.size / 8;
const pieceRadius = spaceSize / 2;
return (
<svg
height={this.props.size}
width={this.props.size}
viewBox={`0 0 ${this.props.size} ${this.props.size}`}
>
{this.state.board.map((row, y) => {
const isEvenRow = y % 2;
const spaceY = spaceSize * y;
return row.map((space, x) => {
const isEvenSpace = x % 2;
const spaceX = spaceSize * x;
return (
<Space
key={x}
shade={
(isEvenSpace && !isEvenRow) || (!isEvenSpace && isEvenRow)
}
size={spaceSize}
x={spaceX}
y={spaceY}
/>
);
});
})}
{this.state.board.map((row, y) => {
const spaceY = spaceSize * y;
return row.map((space, x) => {
const spaceX = spaceSize * x;
if (space === 0) {
// The space is empty.
return null;
}
return (
<Piece
key={x}
centerX={spaceX + pieceRadius}
centerY={spaceY + pieceRadius}
player={space}
radius={pieceRadius * 0.75}
/>
);
});
})}
</svg>
);
}
}
class Space extends React.Component {
render() {
return (
<rect
fill={this.props.shade ? "green" : "lightgray"}
height={this.props.size}
width={this.props.size}
x={this.props.x}
y={this.props.y}
/>
);
}
}
class Piece extends React.Component {
render() {
return (
<circle
cx={this.props.centerX}
cy={this.props.centerY}
fill={this.props.player === 1 ? "white" : "red"}
r={this.props.radius}
/>
);
}
}
const container = document.createElement("div");
document.body.appendChild(container);
render(<CheckersBoard size={400} />, container);