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Can a new feature be added: Train Dispatcher #39
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Thanks for sharing your idea. To gain a better understanding, I would suggest adding additional details. I am particularly interested in how you envision integrating Remote Dispatch, since it's already working seamlessly when using the Remote Dispatch instance from the host. The Remote Dispatch instances of the clients should also work as intended once the job synchronization(#11) is complete. |
Ok, my thoughts are like this:
I don't know why, when I use the Remote Dispatch module, it never works, even if I use the 127.0.0.1 access port can not load the map and normal interaction functions, in the previous 92# version he worked normally, I in the latest version it does not work. 好的,我的想法是这样的: 不知道为什么,我在使用Remote Dispatch模组时,它始终无法正常工作,哪怕我使用127.0.0.1访问端口都无法加载出地图和正常的交互功能,在之前92#版本的时候他是可以正常工作的,我在目前最新的版本中它无法正常工作。 |
I have an idea. Based on the current map of DV, if there are too many online players, it will cause a lot of train congestion. Can we combine the Remote Dispatch module to open a function specifically for controlling the train operation of the entire map (although we still need to solve the problem of player task system and switch synchronization before implementing this function), but we still hope to develop this function in the future。
我有一个想法,按照DV目前的地图来说,如果在线玩家一多,那将会造成列车大堵车,能否结合RemoteDispatch模组,开放出一个功能,专门用来控制整个地图的列车运行情况(虽然实现这个功能前还需要解决玩家任务系统和道岔同步问题),但还是希望以后能开发出这个功能
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