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Releases: ICY105/Immersive-Cooking

v1.0.1

09 Feb 23:07
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Added Korean Translations
Added support for The Creeper's Code food items
Fixed campfire infinite quality loop

v1.0.0b

23 Jan 16:37
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Fixed berry bushes not working
Fixed cutting board interaction
Fixed various items

v1.0.0a

10 Jan 21:40
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Hopefully fixed all of the crafting issues

v1.0.0 Initial Release

09 Jan 16:37
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Immersive Cooking is now fully released! Experience a fully modular cooking system where you can bake, boil, fry, stack, mash, chop, mix, squeeze, and brew your way to the best meal you've ever tasted (in Minecraft).

Updates from Prereleases 8:

  • Fixed some incorrect values on food items

  • Rice, barely, and corn can now be used to breed animals

v1 Prerelease 8

27 Dec 18:57
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v1 Prerelease 8 Pre-release
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Added: More Apples, Olive, Cherry, Date, Orange, Lemon, Lime, Grapefruit, Pear, Apricot, Plum, Fig, Avocado, Mango, Pineapple, Banana, Almond, Walnut, Chestnut, Cashew, Pecan, Pistachio, Hazelnut, Coconut, Peach, Pomegranate, Jackfruit, Persimmon, Barley, Corn, Rice, Coffee Beans, Onion, Turnip, Bell Peppers, Asparagus, Lettuce, Celery, Broccoli, Peas, Sweet Potato, More Carrots, Beetroot, Yam, Blue Berry, Black Berry, Cranberry, Mulberry, Grapes, Tomato, Strawberry, Tea Leaves, Garlic, Mustard, Sesame, Leek, Truffle, White Mushroom, Red Seaweed, Blood Root, Ebon Root, Eye Berries, Corrupted Berries, Bacon, Bird Carcass, Dragon Steak, Mystery Meat, Vanilla, Cinnamon, Nutmeg, Black Pepper, Saffron, Ginger, Chili Powder, and Cloves.

Most new foods are harvested from existing block, and are biome dependent. For example, vines will drop tomatoes in temperate biomes and grapes in humid biomes. Also, some mobs have new meat drops, and the wandering trader sells rare spices, so keep your eye out.

v1 Prerelease 7

18 Dec 19:06
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v1 Prerelease 7 Pre-release
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Changed how seasoning items work:

  • Added separately to recipes instead of using one of the 8 ingredient slots
  • Currently provides no benefit- will change in the future (probably post-release)

You can now remove individual fried/boiled items to use in another recipe.

Added Liquid Processor:

  • Combines liquids and solid ingredients into beverages or cooking items
  • Currently makes cheese, vinegar, and various alcoholic beverages
  • Opens a lot of possibilities... coffee anyone?

Added Evaporation Plate:

  • Evaporates a liquid, leaving behind the dissolved contents
  • Currently makes salt, yeast, and cheese

Added salt, yeast, cheese, curdled milk, vinegar, wine, cider, sake, beer, and mead

Oh, and did I mention you can slice bread now? :)

v1 Prerelease 6

15 Dec 16:57
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v1 Prerelease 6 Pre-release
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Added Food Bag:

  • Portable backpack like item that can only store food
  • Can eat food directly from the bag

Changed the way item conversion is handled:

  • Uncooked food now remains "vanilla," so all it's interactions remain intact
  • New food should more consistently have cooking modifiers (like lore) applied by default.

Liquid interaction is now more consistent:

  • Should properly use/return glass bottles
  • Mixing bowl has physical liquid instead of making you eat glass like before

Other bug fixes, balance changes, and consistency updates

v1 Prerelease 5

13 Dec 15:09
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v1 Prerelease 5 Pre-release
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Bonus food from the quality modifier now applies directly to saturation

  • The campfire now gives positive quality
  • In effect, all cooked food will provide some saturation
  • Rebalanced food values

Removed the Kitchen Crafting Table in favor of vanilla crafting

  • You should break a destroy and existing kitchen crafting tables in your world before updating
  • Changed Tray recipe to use any stone slab- it is now possible to get tray + plates immediately after starting

Added Juicer: turns fruits and vegetables into juice and meats into broth

  • Mortar no longer creates juices

v1 Prerelease 4

09 Sep 21:36
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v1 Prerelease 4 Pre-release
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Reworked the quality system: prepared food now averages its quality rather than totaling, added more ways to raise quality based in ingredient preparation
Added Food/Quality level tool tip to all food items
Smoker Change: once cooked, increases quality over time. If left to long can become overcooked and lost bonus quality, but can no longer burn.
Oven cook time halved
Fixed bonus saturation: large meals are actually large now, instead of capping at 40 food points
Fixed cooking tray duplicating armor
Fixed several issues with campfires
Fixed dough being prepared with a negative quality
Fixed Kitchen Crafter UI items not being deleted
Readjusted some ingredients' food/quality values

v1 Prerelease 3

03 Sep 19:30
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v1 Prerelease 3 Pre-release
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Buff to all food values across the board by about 20%
Halved the cooking time of the Smoking Rack
More food is now edible (ie. bread)- if you find something that is not edible that you think should be edible, let me know
Ingredients generally now stack properly- fully prepared food (plates/bowls) still does not stack
Some cleanup & Bugfixes