Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

your code crashes in the build #4

Open
fouadelsdadni opened this issue Jul 17, 2022 · 0 comments
Open

your code crashes in the build #4

fouadelsdadni opened this issue Jul 17, 2022 · 0 comments

Comments

@fouadelsdadni
Copy link

your code works 100% at the editor but the whole game crashes in the Game package , and also i've tested all possible project settings to solve and no result , you've wasted like days for me to figure out how to solve it

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000024bc963002c

OVRLipSync
OVRLipSync
OVRLipSync
OVRLipSync
MyProject_Win64_Shipping!ovrLipSync_ProcessFrameEx() [\software\coretech\src\engines\tracking\facetracking\facewave\ovrlipsyncshim.cpp:389]
MyProject_Win64_Shipping!<lambda_04cfcd2176d25e5a0c33289e1c33f647>::operator()() [D:\Unreal Projects\Lipsync\fix2\MyProject\Plugins\OVRLipSync\Source\OVRLipSync\Private\CreateFrameSequenceAsset.cpp:79]
MyProject_Win64_Shipping!TAsyncRunnable::Run()
MyProject_Win64_Shipping!FRunnableThreadWin::Run()

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant