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Unable to run UnrealEngine pixel streaming #1123
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Is there any way to test that in a linux machine? The backtrace looks weird because it does correspond to the loading of the native code, i.e., Gecko engine in this case, but in your report you're already playing a video in Wolvic. Are you sure that's the right backtrace? Just to confirm that is not a limitation in the underlying Android system, are you able to reproduce it on the Pico browser or the Meta browser? |
quest browser.log I don't have a Linux environment to test here(I only have WSL2). But it is stably reproducing. |
Thanks for the information. We're superbusy now preparing a new release, but will take a quick look after that to check what's going on |
Configuration
Wolvic version: v1.5.1
Wolvic build ID: 220
Hardware: PICO 4
Quest 2 also has this issue.
Steps to Reproduce
1.Use ue pixel-streaming(https://docs.unrealengine.com/5.2/en-US/experimental-pixel-streaming-features/). I have a packaged version().
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2.After decompressing Windows. rar, run the PC side service
3.Enter the Wolvic browser and enter the PC address, for example:https://192.268.1.10
4.Entering VR mode
Current Behavior
Currently in black screen state
Expected Behavior
It can display normally
Possible Solution
By checking the settings, it was found that the encoding option is empty, while there is an encoder in the PICO browser
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Context
Error Logs and Stack Traces
The text was updated successfully, but these errors were encountered: