You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Description:
I have written an web game-application with a-frame and I'm using -among others - the aframe particle system component along with the aframe environment component .
When rendering an entity that includes the aframe particle system component my app crashes and I get the following error:
This issue is resolved if I change the following line in aframe-master.js (line 32470) uniforms.fogColor.value.copy( fog.color );
with this if ( uniforms.fogColor.value ) uniforms.fogColor.value.copy( fog.color );
But that way the error will not be fixed permanently since it will be reproduced everytime someone reinstalls the npm packages.
I actually did manage to reproduce the error here (glitch). However this time the error is thrown directly from three.js. The app works just fine after I remove the component from the environment entity.
I quickly found that a newer version of the component called aframe-particle-system-component-fog-fix has been released, which supposedly exposes only a subset of the ShaderParticleEngine API. I had not made the switch, but after uninstalling the old one and installing the new, nothing changed.
Can somebody help me fix this?
A-Frame Version: 1.0.4
Platform / Device: Google Chrome on Windows 10 Desktop
Description:
I have written an web game-application with a-frame and I'm using -among others - the aframe particle system component along with the aframe environment component .
When rendering an entity that includes the aframe particle system component my app crashes and I get the following error:
This issue is resolved if I change the following line in aframe-master.js (line 32470)
uniforms.fogColor.value.copy( fog.color );
with this
if ( uniforms.fogColor.value ) uniforms.fogColor.value.copy( fog.color );
But that way the error will not be fixed permanently since it will be reproduced everytime someone reinstalls the npm packages.
I actually did manage to reproduce the error here (glitch). However this time the error is thrown directly from three.js. The app works just fine after I remove the component from the environment entity.
I quickly found that a newer version of the component called aframe-particle-system-component-fog-fix has been released, which supposedly exposes only a subset of the ShaderParticleEngine API. I had not made the switch, but after uninstalling the old one and installing the new, nothing changed.
Can somebody help me fix this?
The text was updated successfully, but these errors were encountered: