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Code style conventions

Christian edited this page Nov 16, 2016 · 4 revisions

Coding Conventions

When hacking on YUView, it helps to follow common coding conventions so that the code is uniform.

Files

Unix style LF. UTF8 file encoding.

Header Includes and Forward Declarations

In an .h file, include only what's needed by the declarations themselves. Types that are only passed by a pointer or reference can be forward-declared unless it's hard to do:

class Foo;
void fooUser(const Foo &);

Here it's not necessary to include the header that declares Foo.

All types held by value must be included in the header itself.

Other than that, the order of includes is:

  1. #include "foo.h" - only in foo.cpp. This must always be the first include in a .cpp file.

    There is an empty line after this include.

  2. #include <iostream>: standard includes in alphabetical order.

  3. #include <sys/types.h>: system includes in alphabetical order.

  4. Includes for any other libraries/frameworks, in alphabetical order.

  5. #include <QClass>: Qt includes in alphabetical order.

  6. #include "bar.h": YUView includes in alphabetical order.

The order of forward declarations is the same as that of includes.

All standard includes that derive from C should be included as <cfoo> not <foo.h>:

#include <cmath>   // GOOD
#include <math.h>  // BAD

Parameter Passing and Const-correctness

In-parameters: the parameters whose values are not being passed out - should be passed by const reference, or by value if they are small built-in types like int, bool, etc.:

void function(int a, const QImage &image, QString &output1, QString &output2);

If there's only one out-parameter, prefer returning it unless there's a special requirement to do otherwise:

QString function(int c); // GOOD
void function(int c, QString &output); // BAD unless necessary

If a method doesn't modify the state of the object, it should be marked const:

class Foo {
  int m_value;
public:
  int value() const { return m_value; }
  void setValue(int value) { m_value = value; }
};

Layout

Parameters: no space between */& and parameter name.

Type & foo(int a, int *b, int &c, const int &d);

Indentation: 2 spaces. Never use tabs since they always look different depending on your IDE. See example below.

if (foo)
  oneLiner();

if (bar)
{
  multiple();
  lines();
}
else if (baz)
  oneLineAlternative();
else
{
  multi();
  lineAlternative();
}

Please try to avoid additional whitespaces within brackets at the opening and closing brackets. Within the brackets, however, whitespaces may highly increase readability:

calculateSomething( a );      // No
calculateSomething( a + 2 );  // No
someArray[ i + 35 ] = 7;      // No

calculateSomething(a);        // Yes
calculateSomething(a+2);      // Yes
calculateSomething(a + 2);    // Yes
someArray[i+35] = 7;          // Yes
someArray[i + 35] = 7;        // Yes

Naming of variables and members

Since the project already uses a lot of CamelCase styled variables we will stick to this. There are good reasons to use snake_case but that would require a lot of changes to the existing code.

int counterHighlights;
bool isReadyToGo = true;

Don't mark class members with any prefix. If you have a modern IDE it can tell you what type/class the variable you are looking at is a member of. If you want to you can probably also configure it to highlight class members dirrefently compared to local variables so there is really no reason to put it in the name:

int iSomeName;             // Don't
int p_privateClassMember;  // Also don't
int m_anotherClassMember;  // No

int someName;              // Yes
int pricateClassMember;    // Yes
int anotherClassMember;    // Yes