From 4c3788029db196c22833aa537f423e27f06622c3 Mon Sep 17 00:00:00 2001 From: HowToCompute Date: Wed, 30 Dec 2020 19:06:35 +0100 Subject: [PATCH] Add support for Unreal Engine 4.26 --- README.md | 2 +- Socketer.uplugin | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index ee20a0a..2f70b2d 100644 --- a/README.md +++ b/README.md @@ -1,5 +1,5 @@ # Socketer -A TCP socket blueprint library for Unreal Engine 4 - NOW WITH SUPPORT FOR Unreal Engine 4.25! +A TCP socket blueprint library for Unreal Engine 4 - NOW WITH SUPPORT FOR Unreal Engine 4.26! ## How do I install Socketer? To install Socketer, head to [releases](https://github.com/How2Compute/Socketer/releases), and download the latest (pre-compiled) copy for your engine version. Now head to where your engine is installed (likely C:/Program Files/Epic Games/UE_4.21), and open up Engine/Plugins. I recommend creating a folder to house downloaded plugins, so why not create one named "Downloaded"? Once you've created this folder, copy the Socketer-UExxx directory over from your zip file. Once you've done this, rename it to "Socketer", and you're set! You may need to restart Unreal Engine for the plugin to be detected. diff --git a/Socketer.uplugin b/Socketer.uplugin index 494db68..e1f8b6e 100644 --- a/Socketer.uplugin +++ b/Socketer.uplugin @@ -7,7 +7,7 @@ "Category": "Networking", "CreatedBy": "HowToCompute", "CreatedByURL": "https://h2cstudios.com", - "EngineVersion": "4.25.0", + "EngineVersion": "4.26.0", "DocsURL": "https://forums.unrealengine.com/community/community-content-tools-and-tutorials/112836-socketer-free-tcp-socket-blueprint-plugin", "MarketplaceURL": "", "SupportURL": "https://forums.unrealengine.com/community/community-content-tools-and-tutorials/112836-socketer-free-tcp-socket-blueprint-plugin",