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piparty.py
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piparty.py
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import psmove
import common, colors, joust, webui
import yaml
import time, random, json, os, os.path, sys, glob
from piaudio import Music, DummyMusic, Audio, InitAudio
from enum import Enum
from multiprocessing import Process, Value, Array, Queue, Manager, freeze_support
from games import ffa, zombie, commander, swapper, tournament, speed_bomb, fight_club
from sys import platform
if platform == "linux" or platform == "linux2":
import jm_dbus
import pair
elif "win" in platform:
import win_jm_dbus as jm_dbus
import win_pair as pair
import controller_process
import update
TEAM_NUM = len(colors.team_color_list)
#TEAM_COLORS = colors.generate_colors(TEAM_NUM)
SENSITIVITY_MODES = 5
class Opts(Enum):
alive = 0
selection = 1
holding = 2
team = 3
game_mode = 4
random_start = 5
class Alive(Enum):
on = 0
off = 1
class Selections(Enum):
nothing = 0
change_mode_forward = 1
change_mode_backward = 2
add_game = 3
change_sensitivity = 4
change_instructions = 5
show_battery = 6
update = 7
admin = 8
class Holding(Enum):
not_holding = 0
holding = 1
class Sensitivity(Enum):
ultra_slow = 0
slow = 1
mid = 2
fast = 3
ultra_fast = 4
def track_move(serial, move_num, move, move_opts, force_color, battery, dead_count, restart, menu, kill_proc):
move.set_leds(0,0,0)
move.update_leds()
random_color = random.random()
while True:
if(restart.value ==1 or menu.value == 0 or kill_proc.value):
return
time.sleep(0.01)
if move.poll():
game_mode = common.Games(move_opts[Opts.game_mode.value])
move_button = common.Button(move.get_buttons())
if move_opts[Opts.alive.value] == Alive.off.value:
if move_button == common.Button.SYNC:
move_opts[Opts.alive.value] = Alive.on.value
dead_count.value = dead_count.value - 1
time.sleep(0.1)
else:
if move_button == common.Button.SHAPES:
move_opts[Opts.selection.value] = Selections.admin.value
move_opts[Opts.holding.value] = Holding.holding.value
if move_button == common.Button.UPDATE:
move_opts[Opts.selection.value] = Selections.update.value
move_opts[Opts.holding.value] = Holding.holding.value
#show battery level
if battery.value == 1:
battery_level = move.get_battery()
#granted a charging move should be dead
#so it won't light up anyway
if battery_level == psmove.Batt_CHARGING:
move.set_leds(*colors.Colors.White20.value)
elif battery_level == psmove.Batt_CHARGING_DONE:
move.set_leds(*colors.Colors.White.value)
elif battery_level == psmove.Batt_MAX:
move.set_leds(*colors.Colors.Green.value)
elif battery_level == psmove.Batt_80Percent:
move.set_leds(*colors.Colors.Turquoise.value)
elif battery_level == psmove.Batt_60Percent:
move.set_leds(*colors.Colors.Blue.value)
elif battery_level == psmove.Batt_40Percent:
move.set_leds(*colors.Colors.Yellow.value)
else : # under 40% - you should charge it!
move.set_leds(*colors.Colors.Red.value)
#custom team mode is the only game mode that
#can't be added to con mode
elif game_mode == common.Games.JoustTeams:
if move_opts[Opts.team.value] >= TEAM_NUM:
move_opts[Opts.team.value] = 3
move.set_leds(*colors.team_color_list[move_opts[Opts.team.value]].value)
if move_button == common.Button.MIDDLE:
#allow players to increase their own team
if move_opts[Opts.holding.value] == Holding.not_holding.value:
move_opts[Opts.team.value] = (move_opts[Opts.team.value] + 1) % TEAM_NUM
move_opts[Opts.holding.value] = Holding.holding.value
#set leds to forced color
elif sum(force_color) != 0:
move.set_leds(*force_color)
elif game_mode == common.Games.JoustFFA:
move.set_leds(*colors.Colors.Orange.value)
elif game_mode == common.Games.JoustRandomTeams:
color = time.time()/10%1
color = colors.hsv2rgb(color, 1, 1)
move.set_leds(*color)
elif game_mode == common.Games.Traitor:
if move_num%4 == 2 and time.time()/3%1 < .15:
move.set_leds(*colors.Colors.Red80.value)
else:
color = 1 - time.time()/10%1
color = colors.hsv2rgb(color, 1, 1)
move.set_leds(*color)
elif game_mode == common.Games.WereJoust:
if move_num <= 0:
move.set_leds(*colors.Colors.Blue40.value)
else:
move.set_leds(*colors.Colors.Yellow.value)
elif game_mode == common.Games.Zombies:
move.set_leds(*colors.Colors.Zombie.value)
elif game_mode == common.Games.Commander:
if move_num % 2 == 0:
move.set_leds(*colors.Colors.Orange.value)
else:
move.set_leds(*colors.Colors.Blue.value)
elif game_mode == common.Games.Swapper:
if (time.time()/5 + random_color)%1 > 0.5:
move.set_leds(*colors.Colors.Magenta.value)
else:
move.set_leds(*colors.Colors.Green.value)
elif game_mode == common.Games.FightClub:
move.set_leds(*colors.Colors.Green80.value)
elif game_mode == common.Games.NonStop:
move.set_leds(*colors.Colors.Turquoise.value)
elif game_mode == common.Games.Tournament:
if move_num <= 0:
color = time.time()/10%1
color = colors.hsv2rgb(color, 1, 1)
move.set_leds(*color)
else:
move.set_leds(*colors.Colors.Blue40.value)
elif game_mode == common.Games.Ninja:
if move_num <= 0:
move.set_leds(random.randrange(100, 200),0,0)
else:
move.set_leds(*colors.Colors.Red60.value)
elif game_mode == common.Games.Random:
move.set_leds(0,0,255)
if move.get_trigger() > 100:
move_opts[Opts.random_start.value] = Alive.off.value
if move_opts[Opts.random_start.value] == Alive.off.value:
move.set_leds(255,255,255)
if move_opts[Opts.holding.value] == Holding.not_holding.value:
#Change game mode and become admin controller
if move_button == common.Button.SELECT:
move_opts[Opts.selection.value] = Selections.change_mode_backward.value
move_opts[Opts.holding.value] = Holding.holding.value
#start the game
if move_button == common.Button.START:
move_opts[Opts.selection.value] = Selections.change_mode_forward.value
move_opts[Opts.holding.value] = Holding.holding.value
#as an admin controller add or remove game from convention mode
if move_button == common.Button.CROSS:
move_opts[Opts.selection.value] = Selections.add_game.value
move_opts[Opts.holding.value] = Holding.holding.value
#as an admin controller change sensitivity of controllers
if move_button == common.Button.CIRCLE:
move_opts[Opts.selection.value] = Selections.change_sensitivity.value
move_opts[Opts.holding.value] = Holding.holding.value
#as an admin controller change if instructions play
if move_button == common.Button.SQUARE:
move_opts[Opts.selection.value] = Selections.change_instructions.value
move_opts[Opts.holding.value] = Holding.holding.value
#as an admin show battery level of controllers
if move_button == common.Button.TRIANGLE:
move_opts[Opts.selection.value] = Selections.show_battery.value
move_opts[Opts.holding.value] = Holding.holding.value
if move_button == common.Button.NONE:
move_opts[Opts.holding.value] = Holding.not_holding.value
move.update_leds()
class Menu():
def __init__(self):
if platform == "linux" or platform == "linux2":
self.big_update = update.check_for_update()
self.command_queue = Queue()
self.joust_manager = Manager()
self.ns = self.joust_manager.Namespace()
self.web_proc = Process(target=webui.start_web, args=(self.command_queue,self.ns))
self.web_proc.start()
self.ns.status = dict()
self.ns.settings = dict()
self.ns.battery_status = dict()
self.command_from_web = ''
self.initialize_settings()
self.update_settings_file()
#defined outside of ns.settings as it's a purely dev option
self.experimental = False
self.move_count = psmove.count_connected()
self.dead_count = Value('i', 0)
self.moves = [psmove.PSMove(x) for x in range(psmove.count_connected())]
self.admin_move = None
#move controllers that have been taken out of play
self.out_moves = {}
self.random_added = []
self.rand_game_list = []
self.show_battery = Value('i', 0)
#only allow one move to be paired at a time
self.pair_one_move = True
self.tracked_moves = {}
self.force_color = {}
self.paired_moves = []
self.move_opts = {}
self.teams = {}
self.game_mode = common.Games[self.ns.settings['current_game']]
self.old_game_mode = self.game_mode
self.pair = pair.Pair()
self.menu = Value('i', 1)
self.controller_game_mode = Value('i',1)
self.restart = Value('i',0)
self.controller_teams = {}
self.controller_colors = {}
self.dead_moves = {}
self.music_speed= Value('d', 0)
self.werewolf_reveal = Value('i', 2)
self.show_team_colors = Value('i', 0)
self.red_on_kill = Value('i', 0)
self.zombie_opts = {}
self.commander_intro = Value('i',1)
self.commander_move_opts = {}
self.commander_powers = [Value('d', 0.0), Value('d', 0.0)]
self.commander_overdrive = [Value('i', 0), Value('i', 0)]
self.five_controller_opts = {}
self.swapper_team_colors = Array('i',[0]*6)
self.fight_club_colors = {}
self.invincible_moves = {}
self.num_teams = Value('i',1)
self.bomb_color = Array('i', [0] * 3)
self.game_start = Value('i', 0)
self.false_colors = {}
self.was_faked = {}
self.rumble = {}
self.kill_controller_proc = {}
self.controller_sensitivity = Array('d', [0] *10)
self.dead_invince = Value('b', False)
self.i = 0
#load audio now so it converts before the game begins
self.menu_music = Music("menu")
self.joust_music = Music("joust")
self.zombie_music = Music("zombie")
self.commander_music = Music("commander")
self.choose_new_music()
def choose_new_music(self):
self.joust_music.load_audio(random.choice(glob.glob("audio/Joust/music/*")))
self.zombie_music.load_audio(random.choice(glob.glob("audio/Zombie/music/*")))
self.commander_music.load_audio(random.choice(glob.glob("audio/Commander/music/*")))
def exclude_out_moves(self):
pass
#currently does not work with the new stability update
#hold in the sync button to remove it from the game
#for move in self.moves:
#serial = move.get_serial()
#if serial in self.move_opts:
#if self.move_opts[move.get_serial()][Opts.alive.value] == Alive.off.value:
#self.out_moves[move.get_serial()] = Alive.off.value
#else:
#self.out_moves[move.get_serial()] = Alive.on.value
def check_for_new_moves(self):
self.enable_bt_scanning(True)
#need to start tracking of new moves in here
if psmove.count_connected() != self.move_count:
self.moves = [psmove.PSMove(x) for x in range(psmove.count_connected())]
self.move_count = len(self.moves)
#doesn't work
#self.alive_count = len([move.get_serial() for move in self.moves if self.move_opts[move.get_serial()][Opts.alive.value] == Alive.on.value])
def enable_bt_scanning(self, on=True):
if platform == "linux" or platform == "linux2":
bt_hcis = list(jm_dbus.get_hci_dict().keys())
for hci in bt_hcis:
if jm_dbus.enable_adapter(hci):
self.pair.update_adapters()
if on:
jm_dbus.enable_pairable(hci)
else:
jm_dbus.disable_pairable(hci)
def pair_usb_move(self, move):
move_serial = move.get_serial()
if move_serial not in self.tracked_moves:
if move.connection_type == psmove.Conn_USB:
if move_serial not in self.paired_moves:
self.pair.pair_move(move)
move.set_leds(255,255,255)
move.update_leds()
self.paired_moves.append(move_serial)
self.pair_one_move = False
def pair_move(self, move, move_num):
move_serial = move.get_serial()
if move_serial not in self.tracked_moves:
color = Array('i', [0] * 3)
opts = Array('i', [0] * 6)
if move_serial in self.teams:
opts[Opts.team.value] = self.teams[move_serial]
else:
#initialize to team Yellow
opts[Opts.team.value] = 3
if move_serial in self.out_moves:
opts[Opts.alive.value] = self.out_moves[move_serial]
opts[Opts.game_mode.value] = self.game_mode.value
#now start tracking the move controller
team = Value('i',0)
team_color_enum = Array('i',[0]*3)
dead_move = Value( 'i',0)
zombie_opt = Array('i', [0, 0, 0, 1, 0, 1, 1])
five_controller_opt = Array('i',[0]*5)
commander_move_opt = Array('i', [0] * 5)
invincibility = Value('b', True)
fight_club_color = Value('i', 0)
false_color = Value('i', 0)
faked = Value('i', 0)
rumble = Value('i', 0)
kill_proc = Value('b', False)
proc = Process(target= controller_process.main_track_move, args=(self.menu, self.restart, move_serial, move_num, opts, color, self.show_battery, \
self.dead_count, self.controller_game_mode, team, team_color_enum, self.controller_sensitivity, dead_move, \
self.music_speed, self.werewolf_reveal, self.show_team_colors, self.red_on_kill,zombie_opt,\
self.commander_intro, commander_move_opt, self.commander_powers, self.commander_overdrive,\
five_controller_opt, self.swapper_team_colors, invincibility, fight_club_color, self.num_teams,\
self.bomb_color,self.game_start,false_color, faked, rumble, self.dead_invince, kill_proc))
proc.start()
self.move_opts[move_serial] = opts
self.tracked_moves[move_serial] = proc
self.force_color[move_serial] = color
self.controller_teams[move_serial] = team
self.controller_colors[move_serial] = team_color_enum
self.dead_moves[move_serial] = dead_move
self.zombie_opts[move_serial] = zombie_opt
self.commander_move_opts[move_serial] = commander_move_opt
self.five_controller_opts[move_serial] = five_controller_opt
self.fight_club_colors[move_serial] = fight_club_color
self.invincible_moves[move_serial] = invincibility
self.false_colors[move_serial] = false_color
self.was_faked[move_serial] = faked
self.rumble[move_serial] = rumble
self.kill_controller_proc[move_serial] = kill_proc
self.out_moves[move.get_serial()] = Alive.on.value
self.exclude_out_moves()
#def kill_controller(self, move_serial):
def remove_controller(self, move_serial):
self.kill_controller_proc[move_serial].value = True
self.tracked_moves[move_serial].join()
self.tracked_moves[move_serial].terminate()
del self.move_opts[move_serial]
#del self.tracked_moves[move_serial]
del self.force_color[move_serial]
del self.controller_teams[move_serial]
del self.controller_colors[move_serial]
del self.dead_moves[move_serial]
del self.zombie_opts[move_serial]
del self.commander_move_opts[move_serial]
del self.five_controller_opts[move_serial]
del self.fight_club_colors[move_serial]
del self.invincible_moves[move_serial]
del self.false_colors[move_serial]
del self.was_faked[move_serial]
del self.rumble[move_serial]
del self.kill_controller_proc[move_serial]
def game_mode_announcement(self):
if self.game_mode == common.Games.JoustFFA:
Audio('audio/Menu/menu Joust FFA.wav').start_effect()
if self.game_mode == common.Games.JoustTeams:
Audio('audio/Menu/menu Joust Teams.wav').start_effect()
if self.game_mode == common.Games.JoustRandomTeams:
Audio('audio/Menu/menu Joust Random Teams.wav').start_effect()
if self.game_mode == common.Games.Traitor:
Audio('audio/Menu/menu Traitor.wav').start_effect()
if self.game_mode == common.Games.WereJoust:
Audio('audio/Menu/menu werewolfs.wav').start_effect()
if self.game_mode == common.Games.Zombies:
Audio('audio/Menu/menu Zombies.wav').start_effect()
if self.game_mode == common.Games.Commander:
Audio('audio/Menu/menu Commander.wav').start_effect()
if self.game_mode == common.Games.Swapper:
Audio('audio/Menu/menu Swapper.wav').start_effect()
if self.game_mode == common.Games.Tournament:
Audio('audio/Menu/menu Tournament.wav').start_effect()
if self.game_mode == common.Games.Ninja:
Audio('audio/Menu/menu ninjabomb.wav').start_effect()
if self.game_mode == common.Games.Random:
Audio('audio/Menu/menu Random.wav').start_effect()
if self.game_mode == common.Games.FightClub:
Audio('audio/Menu/menu FightClub.wav').start_effect()
if self.game_mode == common.Games.NonStop:
Audio('audio/Menu/menu NonStopJoust.wav').start_effect()
def check_change_mode(self):
change_mode = False
change_forward = True
for move, move_opt in self.move_opts.items():
if move_opt[Opts.selection.value] == Selections.change_mode_forward.value:
#change the game mode if allowed
if self.ns.settings['move_can_be_admin']:
change_mode = True
change_forward = True
move_opt[Opts.selection.value] = Selections.nothing.value
if move_opt[Opts.selection.value] == Selections.change_mode_backward.value:
#change the game mode if allowed
if self.ns.settings['move_can_be_admin']:
change_mode = True
change_forward = False
move_opt[Opts.selection.value] = Selections.nothing.value
if self.command_from_web == 'changemode':
self.command_from_web = ''
change_mode = True
if change_mode:
if change_forward:
self.game_mode = self.game_mode.next()
else:
self.game_mode = self.game_mode.previous()
self.update_setting('current_game',self.game_mode.name)
self.reset_controller_game_state()
if not self.ns.settings['play_audio']:
if self.game_mode == common.Games.Commander:
self.game_mode = self.game_mode.next()
if self.game_mode == common.Games.WereJoust:
self.game_mode = self.game_mode.next()
for opt in self.move_opts.values():
opt[Opts.game_mode.value] = self.game_mode.value
if self.ns.settings['play_audio']:
self.game_mode_announcement()
def check_new_admin(self):
for move, move_opt in self.move_opts.items():
if move_opt[Opts.selection.value] == Selections.admin.value:
#remove previous admin, and set new one
if self.ns.settings['move_can_be_admin']:
#set the old admin_move to have no colors
if self.admin_move:
self.force_color[self.admin_move][0] = 0
self.force_color[self.admin_move][1] = 0
self.force_color[self.admin_move][2] = 0
self.admin_move = move
move_opt[Opts.selection.value] = Selections.nothing.value
#all controllers need to opt-in again in order fo the game to start
def reset_controller_game_state(self):
for move_opt in self.move_opts.values():
#on means off here
move_opt[Opts.random_start.value] = Alive.on.value
for serial in self.move_opts.keys():
for i in range(3):
self.force_color[serial][i] = 0
self.random_added = []
def check_update(self):
for move, move_opt in self.move_opts.items():
if move_opt[Opts.selection.value] == Selections.update.value:
if self.big_update:
update.big_update()
self.big_update = False
def game_loop(self):
self.play_menu_music = True
while True:
if self.play_menu_music:
self.play_menu_music = False
self.menu_music.load_audio(random.choice(glob.glob("audio/MenuMusic/*")))
self.menu_music.start_audio_loop()
self.i=self.i+1
if "linux" in platform:
if not self.pair_one_move and "0" in os.popen('lsusb | grep "PlayStation Move motion controller" | wc -l').read():
self.pair_one_move = True
self.paired_moves = []
else:
if not self.pair_one_move:
self.pair_one_move = True
self.paired_moves = []
if self.pair_one_move:
#check if there are any controllers that were shut off
if psmove.count_connected() > len(self.tracked_moves):
for move_num, move in enumerate(self.moves):
if move.connection_type == psmove.Conn_USB and self.pair_one_move:
self.pair_usb_move(move)
elif move.connection_type != psmove.Conn_USB:
self.pair_move(move, move_num)
elif(len(self.tracked_moves) > len(self.moves)):
connected_serials = [x.get_serial() for x in self.moves]
tracked_serials = self.tracked_moves.keys()
keys_to_kill = []
for serial in tracked_serials:
if serial not in connected_serials:
#self.kill_controller_proc[serial].value = True
self.remove_controller(serial)
#self.tracked_moves[serial].join()
#self.tracked_moves[serial].terminate()
keys_to_kill.append(serial)
for key in keys_to_kill:
del self.tracked_moves[key]
if key == self.admin_move:
self.admin_move = None
self.check_for_new_moves()
if len(self.tracked_moves) > 0:
self.check_new_admin()
self.check_change_mode()
self.check_admin_controls()
self.check_start_game()
self.check_update()
self.check_command_queue()
self.update_status('menu')
def check_admin_controls(self):
show_bat = False
for move_opt in self.move_opts.values():
if move_opt[Opts.selection.value] == Selections.show_battery.value and move_opt[Opts.holding.value] == Holding.holding.value:
show_bat = True
if show_bat:
self.show_battery.value = 1
else:
self.show_battery.value = 0
if not self.ns.settings['move_can_be_admin'] and self.admin_move != None:
self.force_color[self.admin_move][0] = 0
self.force_color[self.admin_move][1] = 0
self.force_color[self.admin_move][2] = 0
self.admin_move = None
if self.admin_move:
#you can't add custom teams mode to con mode, don't set colors
admin_opt = self.move_opts[self.admin_move]
#to play instructions or not
if admin_opt[Opts.selection.value] == Selections.change_instructions.value:
admin_opt[Opts.selection.value] = Selections.nothing.value
self.update_setting('play_instructions', not self.ns.settings['play_instructions'])
if self.ns.settings['play_audio']:
if self.ns.settings['play_instructions']:
Audio('audio/Menu/instructions_on.wav').start_effect()
else:
Audio('audio/Menu/instructions_off.wav').start_effect()
#change sensitivity
if admin_opt[Opts.selection.value] == Selections.change_sensitivity.value:
admin_opt[Opts.selection.value] = Selections.nothing.value
self.update_setting('sensitivity', (self.ns.settings['sensitivity'] + 1) % SENSITIVITY_MODES)
if self.ns.settings['play_audio']:
if self.ns.settings['sensitivity'] == Sensitivity.ultra_slow.value:
Audio('audio/Menu/ultra_high.wav').start_effect()
elif self.ns.settings['sensitivity'] == Sensitivity.slow.value:
Audio('audio/Menu/high.wav').start_effect()
elif self.ns.settings['sensitivity'] == Sensitivity.mid.value:
Audio('audio/Menu/medium.wav').start_effect()
elif self.ns.settings['sensitivity'] == Sensitivity.fast.value:
Audio('audio/Menu/low.wav').start_effect()
elif self.ns.settings['sensitivity'] == Sensitivity.ultra_fast.value:
Audio('audio/Menu/ultra_low.wav').start_effect()
#no admin colors in con custom teams mode
if self.game_mode == common.Games.JoustTeams or self.game_mode == common.Games.Random:
self.force_color[self.admin_move][0] = 0
self.force_color[self.admin_move][1] = 0
self.force_color[self.admin_move][2] = 0
else:
#if game is in con mode, admin is green, otherwise admin is red
if self.game_mode.name in self.ns.settings['random_modes']:
self.force_color[self.admin_move][0] = 0
self.force_color[self.admin_move][1] = 200
else:
self.force_color[self.admin_move][0] = 200
self.force_color[self.admin_move][1] = 0
#add or remove game from con mode
if admin_opt[Opts.selection.value] == Selections.add_game.value:
admin_opt[Opts.selection.value] = Selections.nothing.value
if self.game_mode.name not in self.ns.settings['random_modes']:
temp_random_modes = self.ns.settings['random_modes']
temp_random_modes.append(self.game_mode.name)
self.update_setting('random_modes',temp_random_modes)
if self.ns.settings['play_audio']:
Audio('audio/Menu/game_on.wav').start_effect()
elif len(self.ns.settings['random_modes']) > 1:
temp_random_modes = self.ns.settings['random_modes']
temp_random_modes.remove(self.game_mode.name)
self.update_setting('random_modes',temp_random_modes)
if self.ns.settings['play_audio']:
Audio('audio/Menu/game_off.wav').start_effect()
else:
if self.ns.settings['play_audio']:
Audio('audio/Menu/game_err.wav').start_effect()
self.update_settings_file()
def initialize_settings(self):
#default settings
temp_settings = ({
'sensitivity': Sensitivity.mid.value,
'play_instructions': True,
#we store the name, not the enum, so the webui can process it more easily
'random_modes': [common.Games.JoustFFA.name,common.Games.JoustRandomTeams.name,common.Games.WereJoust.name,common.Games.Swapper.name],
'current_game': common.Games.JoustFFA.name,
'play_audio': True,
'move_can_be_admin': True,
'enforce_minimum': True,
'red_on_kill': True,
'random_teams': True,
'color_lock': False,
'color_lock_choices':{
2: ['Magenta','Green'],
3: ['Orange','Turquoise','Purple'],
4: ['Yellow','Green','Blue','Purple']
}
})
try:
#if anything fails during the settings file load, ignore file and stick with defaults
with open(common.SETTINGSFILE,'r') as yaml_file:
file_settings = yaml.load(yaml_file)
temp_colors = file_settings['color_lock_choices']
for key in temp_colors.keys():
colorset = temp_colors[key]
if len(colorset) != len(set(colorset)):
temp_colors[key] = temp_settings['color_lock_choices'][key]
for setting in file_settings.keys():
if setting not in common.REQUIRED_SETTINGS:
file_settings.pop(setting)
for game in [common.Games.JoustTeams,common.Games.Random]:
if game.name in file_settings['random_modes']:
file_settings['random_modes'].remove(game.name)
for game in file_settings['random_modes']:
if game not in [game.name for game in common.Games]:
file_settings['random_modes'].remove(game)
if file_settings['random_modes'] == []:
file_settings['random_modes'] = [common.Games.JoustFFA.name]
temp_settings.update(file_settings)
temp_settings['color_lock_choices'] = temp_colors
except:
pass
#force these settings
temp_settings.update({
'play_audio': True,
'move_can_be_admin': True,
'enforce_minimum': True
})
self.ns.settings = temp_settings
def update_settings_file(self):
with open(common.SETTINGSFILE,'w') as yaml_file:
yaml.dump(self.ns.settings,yaml_file)
#option to make file editable by non-root
#let's leave it as root only, people shouldn't
#mess with the config file for now
#os.system('chmod 666 %s' % com mon.SETTINGSFILE)
def update_setting(self,key,val):
temp_settings = self.ns.settings
temp_settings[key] = val
self.ns.settings = temp_settings
self.update_settings_file()
def check_command_queue(self):
if not(self.command_queue.empty()):
package = self.command_queue.get()
command = package['command']
if command == 'admin_update':
self.web_admin_update(package['admin_info'])
else:
self.command_from_web = command
def update_status(self,game_status):
self.ns.status ={
'game_status' : game_status,
'game_mode' : self.game_mode.pretty_name,
'move_count' : self.move_count,
'alive_count' : self.move_count - self.dead_count.value,
'ticker': self.i
}
battery_status = {}
for move in self.moves:
move.poll()
battery_status[move.get_serial()] = move.get_battery()
self.ns.battery_status = battery_status
self.ns.out_moves = self.out_moves
def stop_tracking_moves(self):
for proc in self.tracked_moves.values():
proc.terminate()
proc.join()
def check_start_game(self):
#if self.game_mode == common.Games.Random:
self.exclude_out_moves()
start_game = True
for serial in self.move_opts.keys():
#on means off here
if self.out_moves[serial] == Alive.on.value and self.move_opts[serial][Opts.random_start.value] == Alive.on.value:
start_game = False
if self.move_opts[serial][Opts.random_start.value] == Alive.off.value and serial not in self.random_added:
self.random_added.append(serial)
if self.ns.settings['play_audio']:
Audio('audio/Joust/sounds/start.wav').start_effect()
if start_game:
print("starting game")
if self.game_mode == common.Games.Random:
self.start_game(random_mode=True)
else:
self.start_game()
#else:
# if self.ns.settings['move_can_be_admin']:
# for move_opt in self.move_opts.values():
# if move_opt[Opts.selection.value] == Selections.start_game.value:
# self.start_game()
if self.command_from_web == 'startgame':
self.command_from_web = ''
self.start_game()
def play_random_instructions(self):
if self.game_mode == common.Games.JoustFFA:
Audio('audio/Menu/FFA-instructions.wav').start_effect_and_wait()
if self.game_mode == common.Games.JoustRandomTeams:
Audio('audio/Menu/Teams-instructions.wav').start_effect_and_wait()
if self.game_mode == common.Games.Traitor:
Audio('audio/Menu/Traitor-instructions.wav').start_effect_and_wait()
if self.game_mode == common.Games.WereJoust:
Audio('audio/Menu/werewolf-instructions.wav').start_effect_and_wait()
if self.game_mode == common.Games.Zombies:
Audio('audio/Menu/zombie-instructions.wav').start_effect_and_wait()
if self.game_mode == common.Games.Commander:
Audio('audio/Menu/commander-instructions.wav').start_effect_and_wait()
if self.game_mode == common.Games.Ninja:
Audio('audio/Menu/Ninjabomb-instructions.wav').start_effect_and_wait()
if self.game_mode == common.Games.Swapper:
Audio('audio/Menu/Swapper-instructions.wav').start_effect_and_wait()
if self.game_mode == common.Games.Tournament:
Audio('audio/Menu/Tournament-instructions.wav').start_effect_and_wait()
if self.game_mode == common.Games.FightClub:
os.popen('espeak -ven -p 70 -a 200 "Two players fight, the winner must defend thier title, the player with the highest score wins')
time.sleep(5)
def start_game(self, random_mode=False):
self.enable_bt_scanning(False)
self.exclude_out_moves()
time.sleep(1)
self.teams = {serial: self.move_opts[serial][Opts.team.value] for serial in self.tracked_moves.keys() if self.out_moves[serial] == Alive.on.value}
game_moves = [move.get_serial() for move in self.moves if self.out_moves[move.get_serial()] == Alive.on.value]
try:
self.menu_music.stop_audio()
except:
pass
if len(game_moves) < self.game_mode.minimum_players and self.ns.settings['enforce_minimum']:
Audio('audio/Menu/notenoughplayers.wav').start_effect()
self.reset_controller_game_state()
return
self.menu.value = 0
self.restart.value =1
self.update_status('starting')
self.sensitivity = self.ns.settings['sensitivity']
self.controller_sensitivity[0] = common.SLOW_MAX[self.sensitivity]
self.controller_sensitivity[1] = common.SLOW_WARNING[self.sensitivity]
self.controller_sensitivity[2] = common.FAST_MAX[self.sensitivity]
self.controller_sensitivity[3] = common.FAST_WARNING[self.sensitivity]
self.controller_sensitivity[4] = common.WERE_SLOW_MAX[self.sensitivity]
self.controller_sensitivity[5] = common.WERE_SLOW_WARNING[self.sensitivity]
self.controller_sensitivity[6] = common.WERE_FAST_MAX[self.sensitivity]
self.controller_sensitivity[7] = common.WERE_FAST_WARNING[self.sensitivity]
self.controller_sensitivity[8] = common.ZOMBIE_MAX[self.sensitivity]
self.controller_sensitivity[9] = common.ZOMBIE_WARNING[self.sensitivity]
if random_mode:
good_random_modes = [game for game in common.Games if game.name in self.ns.settings['random_modes']]
good_random_modes = [common.Games[game] for game in self.ns.settings['random_modes']]
if self.ns.settings['enforce_minimum']:
good_random_modes = [game for game in good_random_modes if game.minimum_players <= len(game_moves)]
if len(good_random_modes) == 0:
selected_game = common.Games.JoustFFA #force Joust FFA
elif len(good_random_modes) == 1:
selected_game = good_random_modes[0]
else:
if len(self.rand_game_list) >= len(good_random_modes):
#empty rand game list, append old game, to not play it twice
self.rand_game_list = [self.old_game_mode]
selected_game = random.choice(good_random_modes)
while selected_game in self.rand_game_list:
selected_game = random.choice(good_random_modes)
self.old_game_mode = selected_game
self.rand_game_list.append(selected_game)
self.game_mode = selected_game
self.controller_game_mode.value = self.game_mode.value
if self.ns.settings['play_instructions'] and self.ns.settings['play_audio']:
self.play_random_instructions()
if self.game_mode == common.Games.Zombies:
zombie.Zombie(game_moves, self.command_queue, self.ns, self.zombie_music, self.restart, self.zombie_opts)
elif self.game_mode == common.Games.Commander:
commander.Commander(game_moves, self.command_queue, self.ns, self.commander_music, self.dead_moves, self.commander_intro, self.commander_move_opts, \
self.commander_powers, self.commander_overdrive, self.music_speed, self.force_color, self.restart, self.controller_teams)
elif self.game_mode == common.Games.Ninja:
speed_bomb.Bomb(game_moves, self.command_queue, self.ns, self.commander_music, self.bomb_color, self.game_start, self.five_controller_opts, self.dead_moves, self.force_color, self.false_colors, self.was_faked, self.rumble, self.music_speed,self.restart)
elif self.game_mode == common.Games.Swapper:
swapper.Swapper(game_moves, self.command_queue, self.ns, self.joust_music, \
self.swapper_team_colors, self.dead_moves, self.music_speed, self.force_color, self.five_controller_opts, self.controller_teams, self.restart)
elif self.game_mode == common.Games.FightClub:
if random.randint(0,1)==1:
fight_music = self.commander_music
else:
fight_music = self.joust_music
fight_club.Fight_club(game_moves, self.command_queue, self.ns, fight_music, self.show_team_colors, self.music_speed, self.dead_moves, self.force_color, self.invincible_moves, self.fight_club_colors, self.restart)
elif self.game_mode == common.Games.Tournament:
tournament.Tournament(game_moves, self.command_queue, self.ns, self.joust_music, self.show_team_colors, self.music_speed, self.controller_teams, self.dead_moves, self.force_color, self.invincible_moves, self.num_teams, self.restart)
else:
if self.game_mode == common.Games.JoustFFA and self.experimental:
print("Playing EXPERIMENTAL FFA Mode.")
moves = [ common.get_move(serial, num) for num, serial in enumerate(game_moves) ]
game = ffa.FreeForAll(moves, self.joust_music)
game.run_loop()
else:
#may need to put in moves that have selected to not be in the game
joust.Joust(game_moves, self.command_queue, self.ns, self.joust_music, self.teams, self.game_mode, self.controller_teams, self.controller_colors, self.dead_moves, self.force_color,self.music_speed,self.werewolf_reveal, self.show_team_colors, self.red_on_kill, self.restart)
if random_mode:
self.game_mode = common.Games.Random
if self.ns.settings['play_instructions']:
if self.ns.settings['play_audio']:
Audio('audio/Menu/tradeoff2.wav').start_effect_and_wait()
self.play_menu_music = True
#reset music
self.choose_new_music()
#turn off admin mode so someone can't accidentally press a button
self.admin_move = None
self.random_added = []
self.reset_controller_game_state()
self.menu.value = 1
self.restart.value =0
self.reset_controller_game_state()
if __name__ == "__main__":
if "win" in platform:
freeze_support()
InitAudio()
piparty = Menu()
piparty.game_loop()