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Default_env.tres
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[gd_resource type="Environment" load_steps=6 format=3 uid="uid://dh3xmtbp0a523"]
[sub_resource type="Gradient" id="Gradient_qc6oe"]
offsets = PackedFloat32Array(0.545455, 0.898396, 1)
colors = PackedColorArray(0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1)
[sub_resource type="FastNoiseLite" id="FastNoiseLite_glebi"]
noise_type = 2
frequency = 0.075
fractal_type = 0
fractal_weighted_strength = 0.82
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_g1lb5"]
width = 3000
height = 3000
color_ramp = SubResource("Gradient_qc6oe")
noise = SubResource("FastNoiseLite_glebi")
[sub_resource type="PhysicalSkyMaterial" id="PhysicalSkyMaterial_w3lrd"]
rayleigh_coefficient = 1.2
rayleigh_color = Color(0.0980392, 0.262745, 0.376471, 1)
mie_eccentricity = 0.95
mie_color = Color(1, 0.968627, 0.619608, 1)
energy_multiplier = 4.5
night_sky = SubResource("NoiseTexture2D_g1lb5")
[sub_resource type="Sky" id="Sky_mhxu2"]
sky_material = SubResource("PhysicalSkyMaterial_w3lrd")
[resource]
background_mode = 2
sky = SubResource("Sky_mhxu2")
tonemap_mode = 2
glow_enabled = true