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changelog.md

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7.0.2

  • Updated German Translation
  • (Maybe?) Fixed "received passengers for unknown entity" spam
  • 1.12: Fixed bear cape not rendering "arms" on armor stand
  • 1.14: Fixed crash with shark dismounting targets
  • 1.14: Fixed random crash with shark when grabbing some entities like skeletons

7.0.1

  • Updated Russian Translation
  • Updated Japanese Translation
  • Added config to allow goat to dispense vanilla milk instead
  • Flipped the nautilus so it swims in the right direction
  • 1.12: Fixed lamprey spawning in ocean again, darn things!
  • 1.12: Fixed snowy/classic wolf cape having broken texture and recipes
  • 1.14: Fixed sided crash on server when using entity heads
  • 1.14: Fixed crash from breeding unnamed reindeer
  • 1.14: Fixed modded biomes not auto-generating in configs (also preventing spawns in modded biomes)
  • 1.14: Fixed water entities not always spawning in water properly

7.0.0

  • Added crabs
  • Added nautilus
  • Added sharks
  • Added horseshoe crabs
  • Added bear heads
  • Added wolf capes (with baubles support)
  • Added wolf pelts, used for crafting capes or wool and leather, drops from wolves
  • Added bear capes (with baubles support)
  • Added bear skin, used for crafting bear capes or woll and leather, drops from bears
  • Added crab meat, drops from crabs
  • Added a configuration option to allow variants to be selected based on biomes (white feral wolves -> snowy biomes), off by default
  • Added Italian translation, thanks to Gaber373!
  • Moved kermode bear into black bear egg as a rare variant
  • Renamed creative tab and mod info name from "Better Animals+" to "Better Animals Plus"
  • Added a secret with crabs (try mixing the disk of the skeleton and creeper with the raw crustacean) wink
  • Fixed lampreys not dismounting upon death properly
  • Fixed bears sometimes dropping the wrong head type

6.0.3

  • Fixed random crash killing tameable animals
  • Fixed desync of taming item config for servers and clients

6.0.2

  • Added configuration for taming items
  • Fixed milk bucket not being returned (again)
  • Fixed crashes caused by animal heads
  • Fixed taming items that are replaced by mods not working even though they match
  • Fixed some broken loot tables
  • Lamprey now drop fish
  • Lamprey no longer spawn in the ocean by default (please re-generate configs for this)
  • Lamprey now wander when not attacking
  • Updated French Translation (Thanks to @Neerwan on GitHub)

6.0.1

  • Fix crash from Lamprey moving (unknown cause)
  • Fix invalid lang key on Hirschgeist daytime attack message

6.0.0

  • Added Badgers
  • Added Lampreys
  • Added Songbirds
  • Trillium now match biome grass color
  • Lammergeiers have new animations
  • Deer are breedable (wheat)
  • Tamed Fox are breedable (raw rabbit or chicken)
  • Hand of Fate has breaking progress and a nicer bounding box
  • Deer no longer run without a single leg on the ground
  • Deer will eat grass
  • Goats will eat grass
  • Lammergeiers will now land on the ground before sitting
  • Fix some translations that were not working
  • Fixed bug with deer drops/loot table causing it to not exist or not drop
  • Fixed crashes with DataManager keys on Jellyfish
  • Fixed heads with corrupted or invalid NBT data causing client to crash
  • Fixed doSpawning config option doing nothing
  • Fixed deer head icons not matching their antlers
  • Removed doRegister from config
  • Added config option to make coyotes always hostile
  • Coyotes can now be tamed with cooked or raw chicken, rabbit, and pheasant as opposed to just raw rabbit.
  • Code refactors (as usual) that make development easier

5.0.2

  • Fix bug that caused modded biomes to be unable to spawn BA+ entities and made the configuration unable to affect it

5.0.1

  • Fix random crash on client when loading chunks with Trillium or Hand of Fate, where the TE loads before the block.

5.0.0

  • Added Boars
  • Added Squirrels
  • Added Boar heads
  • Animal head items have textures for each variant
  • Spawn eggs now show in the Better Animals Plus tab
  • Added biomes configuration for spawning
  • Fixed jellyfish floating/being too large
  • Fixed reindeer neck rotating strangely when eating
  • Fixed lammergeiers derping before attacking ("hesitating")
  • Fixed minor offsets on resting leg models (should prevent feet half clipping into the ground or being angled)
  • Fixed Esperanto translation
  • Fixed some random crashes with Entity datamanager (may still afflict old worlds with older entities, try removing mod, loading world, and re-adding mod)
  • Redo render factory system (use method references)
  • Removed the useless "Common Proxy"

4.1.0

  • Fixed bug where animal heads would not drop their item after being broken by external sources (like water)
  • Added config options to disable natural spawning instead of removing entities alltogether
  • Rewrote configuration / entity registration system to add more options (min, max) and categorize entities
  • Lowered Coyote and Goat spawnrates slightly
  • Increase size of deer hitbox by 0.2 blocks
  • Coyotes no longer growl while tamed (unless attacking) and don't bark
  • Tamed feral wolves will growl when attacking
  • Foxes will not bark
  • Fixed bug where HOF recipe was stuck on last oredict for stone
  • The wearable Hirschgeist skull can now be repaired with bones and antlers
  • Breaking and replacing wolf, deer, or reindeer skull will no longer pick a new variant, but instead persists through the item
  • Wolves, deer, and reindeer will drop heads that match their skins
  • Drop rate of heads greatly reduced
  • Increased goat health
  • Lammergeier now accepts any food for healing
  • Fixed incorrect translation for "fox" in Hungarian
  • Added more oredictionary values for venison (listAllvenisonraw/cooked, foodVenisonraw/cooked) (Pam's HarvestCraft)
  • Added fox head (also drops correctly and such)
  • Updated all translations for new content except Arabic and Chinese
  • Updated hirschgeist skull (wearable) model on head
  • Fixed bug where the worn hirschgeist skull would render backwards in the inventory screen

4.0.1

  • Added naming a reindeer "Rudolph" and fixed spawning logic for red-nosed versions
  • Fixed crash with Wings, Horns, and Hooves (chaning internal lang layout)
  • Fixed all the translations (big oops)

4.0.0

  • Added reindeer
  • Added reindeer head
  • Fixed bug where wolf skulls didn't save their type
  • Added both antler variants to the deer head
  • Added baby deer
  • Added Translation: Hungarian
  • Updated Translations:
  • German
  • Esperanto
  • English
  • Spanish
  • French
  • Japanese
  • Portuguese
  • Russian

3.0.1

  • Fixed Hand of Fate breaking bug
  • Added a secret :D
  • Updated Translations:
  • German
  • Esperanto
  • English
  • Spanish
  • French
  • Japanese
  • Portuguese
  • Russian

3.0.0

  • Added jellyfish
  • Added pheasant
  • Added pheasant meat
  • Fixed bug where bucket would not be returned when making goat cheese
  • Adjusted spawn rates, fixed BIG spawning bug

2.0.0

  • Add goat
  • Add goat cheese
  • Add goat milk
  • Add wolf head (includes coyote)
  • Add deer head
  • Fix server crash with loading and unloading Trillium on servers
  • Fix error in configuration where Hirschgeist spawn weight was named "weight"
  • Fix pesky off center-ness with Hirschgeist skull
  • Fixed drops and placement being wrong for Hirschgeist skull
  • Feral Wolves attack goats
  • Fixed some loot tables for mobs
  • Fixed large deer hitbox
  • Increased size of Wolf/Coyote/Fox hitbox
  • Updated translations with new content:
    • English
    • Spanish
    • Russian
    • Japanese
    • Esperanto

1.1.4

  • New Languages:
    • Arabic (by MicroDroid)
    • German (by ekrempel)
    • Esperanto (by its_meow)
    • English (by its_meow)
    • Spanish (by its_meow and ikerleon02)
    • French (by slabruyere)
    • Japanese (by B_Wither)
    • Portuguese (by alexaldr)
    • Russian (by kellixon)
    • Chinese (Traditional) (by han880805)
    • Chinese (Simplified) (by han880805)

1.1.3

  • Fixed fatal server crash
  • Added config options to disable spawning of mobs/generation of trillium

1.1.2

  • Reorganized internal codebase
  • Fixed bug where some users would experience overspawning
  • Updated to new entity registry system (the fix for spawning)
  • Added configurable spawning weights (in mod config)
  • Update mcmod.info to include proper update/project/site links and fix typo

1.1.1

  • Added antler drop for deer (My bad)

1.1.0

  • Added venisons to OreDictionary (listAllmeatraw and listAllmeatcooked)
  • Fix hirschgeist bones sometimes moving out of the ghost part
  • Added sound for hirschgeist and footstep sounds
  • Added Russian Translation (Thank you to kellixon!)
  • Fix invalid domain errors (May reset model of trillium and burning status of hand of fate)
  • Added particle system (not used)
  • Removed misc unused code (reduce filesize, cleanup)
  • Added lammergeier landing to make taming easier
  • Made some hostile mobs spawn in peaceful but are unable to attack
  • Added rotation to trillium (rotate different placement directions like a chest)
  • Fix bug where mobs that check for daytime (hirschgeist, coyote) would not always register daytime/nighttime
  • Fix hirschgeist spawning in groups of more than one
  • Add logo to mcmod.info
  • Lammergeier now puts its head down while sitting (midair)
  • Buffed feral wolf health (now more than normal wolves)