- evil effects player → player *(Bosseffekte, schwere vergiftung, flüche)*
- good effects player → player *(Healing, speed)*
- bad effects player → player *(Poisoning)*
- good effects player → level *("Beleuchtung" → verringert def Demonen)*
- bad effects player → level *("Lockmittel" → erhöht Chance auf Enemy encounter)*
- Spawn chance:
- Level spawn chance *(eg. 10%)*
- Level effects *(eg. "Lockmittel" → + 15%)*
- Player effects *(eg. "Laut" → + 7,5%)*
- 10% + 15% + 7,5% = 32,5% spawn chance
- Spawn:
- Level versucht gegner in freien slots zu spawnen
- Falls erfolgreich: Platzieren im level
- Falls gescheitert: nächster freier Slot im Level
- wdh. bis alle Slots bearbeitet
- Statsystm:
- Strength
- Agility
- etc
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