Create a filtering mechanism for the GameArea that would enable adding effects to individual Blocks. #350
Labels
feature
New functionality for the program
Milestone
is an example of how such filter would look like. It should be similar to how
Modifier
s work now, but with the difference that this transformation would have context and state and could be applied for eachBlock
in thevisibleArea
of aGameArea
. The transforming function then would take theBlock
's position and the size of the visible area of theGameArea
.The text was updated successfully, but these errors were encountered: