You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
After a more or less extensive playtesting, I found the following issues with the 2018.2.0-PREVIEW release:
User interface / graphics
Walls have drop-shadow effect even after they were mined out
Layering problem with dropped items (when you drop an item, you can't see the adventurer from the dropped junk)
Inventory
Hitting ESC doesn't closes the opened panel, it would be a good addition if it would
The TAB navigation is not perfect, hitting spacebar on a selected item sometimes doesn't do anything
Flickering text on the top left corner when a new message is shown
Gameplay
Hunger bar shows "Full" only when you're exactly at 100%
Hunger bar depletes way too fast, you have to constantly eat to stay alive
The same food can be eaten over-and-over again (it only disappears from the list, but not from the inventory). When you re-open the inventory screen, the previously eaten item will be there, while the hunger effect was applied correctly.
Nothing indicates when you died from starvation, the "You've lost" message is ambigous
Layering problem with multiple corpses taking the same tile (you can [L]oot the uppermost corpse only)
Mobs are beating each other, the action message is shown even if the event is not in direct LoS
Constant "bat hits fungus" message spam even if you wipe out all creatures on the level
Strong items are randomly laying on the ground
Zombies are too weak
Zombies have no drops
Resources:
The game starts to freeze after a longer gaming session (20+ minutes)
While the game is frozen, it still takes all input, and processes the stacked up commands in a quick burst
The duration and the frequency of the frezzing periods are gradually get higher
No FPS cap, the game eats up all free CPU
Restarting the game after a "Freeze-death" renders my machine almost completely unresponsive, since Java takes all remaining resourses (looks like some resources aren't freed after you start a new game)
The text was updated successfully, but these errors were encountered:
After a more or less extensive playtesting, I found the following issues with the 2018.2.0-PREVIEW release:
User interface / graphics
Walls have drop-shadow effect even after they were mined out
Layering problem with dropped items (when you drop an item, you can't see the adventurer from the dropped junk)
Inventory
Hitting ESC doesn't closes the opened panel, it would be a good addition if it would
The TAB navigation is not perfect, hitting spacebar on a selected item sometimes doesn't do anything
Flickering text on the top left corner when a new message is shown
Gameplay
Hunger bar shows "Full" only when you're exactly at 100%
Hunger bar depletes way too fast, you have to constantly eat to stay alive
The same food can be eaten over-and-over again (it only disappears from the list, but not from the inventory). When you re-open the inventory screen, the previously eaten item will be there, while the hunger effect was applied correctly.
Nothing indicates when you died from starvation, the "You've lost" message is ambigous
Layering problem with multiple corpses taking the same tile (you can [L]oot the uppermost corpse only)
Mobs are beating each other, the action message is shown even if the event is not in direct LoS
Constant "bat hits fungus" message spam even if you wipe out all creatures on the level
Strong items are randomly laying on the ground
Zombies are too weak
Zombies have no drops
Resources:
The game starts to freeze after a longer gaming session (20+ minutes)
While the game is frozen, it still takes all input, and processes the stacked up commands in a quick burst
The duration and the frequency of the frezzing periods are gradually get higher
No FPS cap, the game eats up all free CPU
Restarting the game after a "Freeze-death" renders my machine almost completely unresponsive, since Java takes all remaining resourses (looks like some resources aren't freed after you start a new game)
The text was updated successfully, but these errors were encountered: