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Instead of using per-level stats, an alternative option should be provided where dogs are given a minLevel and maxLevel stats, along with minHealth and maxHealth as well as minDamage and maxDamage.
This allows ease of setup on the admin's side who just wants to set a minimum and maximum possible number while the plugin calculates the spread of leveling. This also allows an easier scale to work alongside plugins that offer scaled difficulty (e.g. LevelledMobs).
The text was updated successfully, but these errors were encountered:
Hmm, that does sound like a good idea, in terms of ease-of-use - but it would put limits onto admins who would like to carefully craft the amount of damage and health on a per-level basis. For example if level 1-3 is easy to get, and give small amounts of damage, whilst it suddenly gets much harder to get further levels, with those being more rewarding to get.
But still, I could see this be a good idea for people who just wants it to work quickly out-of-the-box, and with other plugins, as you said.
I will take it into consideration and leave the feature request open - I might find a way to do it that is "the best of both worlds".
Instead of using per-level stats, an alternative option should be provided where dogs are given a
minLevel
andmaxLevel
stats, along withminHealth
andmaxHealth
as well asminDamage
andmaxDamage
.This allows ease of setup on the admin's side who just wants to set a minimum and maximum possible number while the plugin calculates the spread of leveling. This also allows an easier scale to work alongside plugins that offer scaled difficulty (e.g. LevelledMobs).
The text was updated successfully, but these errors were encountered: