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HyperEdit.csproj
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HyperEdit.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<!-- // To switch between Release and Debug, change the next line (5). -->
<Configuration Condition=" '$(Configuration)' == '' ">Release</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{2FF6FC29-02C3-489C-9EFE-B913973AF85B}</ProjectGuid>
<OutputType>Library</OutputType>
<AssemblyName>HyperEdit</AssemblyName>
<RootNamespace>$(AssemblyName)</RootNamespace>
<MyFileName>$(AssemblyName).dll</MyFileName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<NoConfig>true</NoConfig>
<NoStdLib>true</NoStdLib>
<!-- // This is for Ezriilc's IDE, please leave this comment here, but change the next uncommented line to your own KSP install directory.
<KspInstallDir Condition=" '$(KspInstallDir)' == '' ">C:\Games\KSP_win64</KspInstallDir>
-->
<KspInstallDir Condition=" '$(KspInstallDir)' == '' ">C:\Games\KSP_win64</KspInstallDir>
<KspOutputPath>$(KspInstallDir)\GameData\Kerbaltek</KspOutputPath>
<KspLibPath>$(KspInstallDir)\KSP_x64_Data\Managed</KspLibPath>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<RunCodeAnalysis>false</RunCodeAnalysis>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<RunCodeAnalysis>false</RunCodeAnalysis>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>$(KspLibPath)\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>$(KspLibPath)\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="UnityEngine">
<HintPath>$(KspLibPath)\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>$(KspLibPath)\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(KspLibPath)\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>$(KspLibPath)\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>$(KspLibPath)\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(KspLibPath)\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>$(KspLibPath)\mscorlib.dll</HintPath>
</Reference>
<Reference Include="System.Core">
<HintPath>$(KspLibPath)\System.Core.dll</HintPath>
</Reference>
<Reference Include="KSPAssets">
<HintPath>$(KspLibPath)\KSPAssets.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Source\*" />
<Compile Include="Source\*\*" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Target Name="AfterBuild">
<Copy SourceFiles="$(OutputPath)\$(MyFileName)" DestinationFolder="$(KspOutputPath)" />
</Target>
</Project>