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Murray Campbell edited this page Aug 28, 2018
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Heaps is a cross platform graphics engine designed for high performance games. It's designed to leverage modern GPUs that are commonly available on both desktop and mobile devices.
Heaps is currently working on:
- HTML5 (requires WebGL)
- Mobile (iOS, tvOS and Android)
- Desktop with OpenGL (Win/Linux/OSX) or DirectX (Windows only)
- Consoles (Nintendo Switch, Sony PS4, XBox One - requires being a registered developer)
- Flash Stage3D
The Heaps API is comprised of several top level packages, namely:
-
h2d
used for 2D display (for 2D games and user interfaces) -
h3d
used for rendering 3D models -
hxd
contains cross platform classes such as Bitmaps, and a complete resource loading and management framework -
hxsl
is the Heaps Shader Language implementation
Use the menu on the right to navigate through the documentation.