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it's not a good solution and in most cases with pixel art it makes most things worse.
lets add a static property FlxTilemap.defaultTileFrameBuffer = 2; and if it's > 0 graphics passed into tilemap will automatically have each tile frame's edges extruded by that amount
The text was updated successfully, but these errors were encountered:
it's not a good solution and in most cases with pixel art it makes most things worse.
lets add a static property
FlxTilemap.defaultTileFrameBuffer = 2;
and if it's > 0 graphics passed into tilemap will automatically have each tile frame's edges extruded by that amountThe text was updated successfully, but these errors were encountered: