Prevent tween collisions when fading a FlxSound #1834
Merged
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Presently you can have issues if you call one of the fade methods too soon after a previous call.
For example, you might do fadeIn over 5 seconds, but two seconds later call fadeOut over 1 second. The later fadeOut call will be overriden by the earlier call, and the effect on the sound will be very odd.
Solution is to have only one fade tween on a sound at any time, which get's cancelled if a new fade is invoked. This tween is public so users can check and change it themselves if need be.