-
Notifications
You must be signed in to change notification settings - Fork 450
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
The background isn't scaled properly on native targets when 0<zoom<1 #1588
Comments
sruloart
changed the title
The background isn't scaled properly on native targets when zoom<1
The background isn't scaled properly on native targets when 0<zoom<1
Aug 21, 2015
It does not happen in mobile target, only happen when window or display size is smaller than game size (defined in Main.hx) And in mobile normally window size is bigger than game size. |
Bump. |
i think i've fixed it |
See 9754535. |
When will it be available? |
@arthurferrai i don't know, but it's one line fix in |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
see here: http://haxeflixel.com/forum/?place=msg%2Fhaxeflixel%2FAf21i7o6LWg%2FDDdT02dHEgAJ
Only relevant to FLX_RENDER_TILE and FLX_RENDER_TRIANGLE.
The text was updated successfully, but these errors were encountered: