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Missing Mac shell script #35
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The macOS build hasn't been released yet. With minimal development experience you can compile it yourself using their documentation: https://github.com/HarbourMasters/Starship/blob/main/docs/BUILDING.md#macos Besides their documentation, I just had to provide |
Thanks for pointing the way @mirrornoir! Have you had any luck with running |
I got a basic executable created, but I'm getting plenty of SDL audio errors and the game window doesn't launch |
Hey all (@mirrornoir, @charlietran, and @ndlanier). I am attempting the "build" option for this on MacOS (arm64 / M1). Did any of you have any luck? I have gotten to step where you generate a Ninja project: I am in the "starship" directory when I run this command and I receive the error:
And the build fails. I am new to building and running these projects on MacOS so any help would be greatly appreciated. PS. I am not sure where to put the dumped ROM in the starship directory, but I do not think I even got that far since the fail seems to happen at SDL2 framework. The SDL2 framework is in the /Library/Frameworks/ directory. Thank you! |
Readme file mentions a shell script (.sh) for Mac but it’s not included in the zip file.
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