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It should be mentioned that this needs at least Godot 3.5 as it uses the scene unique names. Although if normal node paths were to be used it may work on previous versions of Godot too.
The text was updated successfully, but these errors were encountered:
It should be mentioned that this needs at least Godot 3.5 as it uses the scene unique names. Although if normal node paths were to be used it may work on previous versions of Godot too.
The text was updated successfully, but these errors were encountered: