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Texture batching #379

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Arceveti opened this issue Apr 17, 2022 · 1 comment · May be fixed by #847
Open

Texture batching #379

Arceveti opened this issue Apr 17, 2022 · 1 comment · May be fixed by #847
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enhancement New feature or request high priority Important, non-critical issue or feature / high priority HOW how performance Issue or feature related to game performance
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@Arceveti
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Commonly used textures should only be loaded once per frame instead of per object. Mainly coins, shadows, and particles.

@Arceveti Arceveti added enhancement New feature or request performance Issue or feature related to game performance labels Apr 17, 2022
@Arceveti Arceveti added this to the 2.1 milestone Apr 17, 2022
@Reonu Reonu added the HOW how label Apr 17, 2022
@thecozies
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i think it's important to note that it should be easy to add custom objects to this system (oh and also fire)

@gheskett gheskett modified the milestones: 2.1, 2.2 Jul 5, 2022
@gheskett gheskett modified the milestones: 2.2, 2.1 Jul 5, 2022
@gheskett gheskett added the high priority Important, non-critical issue or feature / high priority label Sep 21, 2022
@gheskett gheskett modified the milestones: 2.1, 3.0 Jun 7, 2023
@gheskett gheskett modified the milestones: 3.0, 2.2 Sep 27, 2023
@gheskett gheskett modified the milestones: 2.2, 2.3 Mar 2, 2024
@gheskett gheskett modified the milestones: 2.3, 2.4 Jul 4, 2024
@gheskett gheskett linked a pull request Dec 27, 2024 that will close this issue
@gheskett gheskett modified the milestones: 2.4, 3.0 Dec 27, 2024
@gheskett gheskett moved this from To do to In progress in 3.0 (Major Feature Update) Dec 27, 2024
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Labels
enhancement New feature or request high priority Important, non-critical issue or feature / high priority HOW how performance Issue or feature related to game performance
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Status: In progress
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4 participants