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None of the hardcoded dialog entries in this function should be affecting music sequences or SFX, when they could all be easily triggered in object behaviors or part of the dialog selection code instead. Additionally, remove puzzle jingle support for custom dialogs and instead trigger that to play as part of the cap switch behaviors instead. This should not be started until ASCII is merged.
The text was updated successfully, but these errors were encountered:
None of the hardcoded dialog entries in this function should be affecting music sequences or SFX, when they could all be easily triggered in object behaviors or part of the dialog selection code instead. Additionally, remove puzzle jingle support for custom dialogs and instead trigger that to play as part of the cap switch behaviors instead. This should not be started until ASCII is merged.
The text was updated successfully, but these errors were encountered: