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Military.h
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Military.h
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#pragma once
#include "Entity.h"
#include "DataSuper.h"
class MoveTo;
class Attack;
class Army;
class Projectile;
class Action;
class Military :
public Entity
{
public:
Military(Scene& scene, Army& belongsTo, string type);
virtual ~Military();
inline const Action* GetAction(uchar actionIndex) const { return actions[actionIndex]; }
virtual void PerformAction(const Action* action) {};
virtual void Tick() override;
virtual void CommandMoveTo(const MoveTo& command) {}
virtual void CommandAttack(const Attack& command) {}
virtual void TakeDamage(float amountOfDamage, const Projectile* proj = 0);
void Destroy();
const ArmyId GetArmyId() const;
class Data :
public DataSuper<Data>
{
private:
friend DataSuper;
Data(const string& type);
public:
float maxHealth{};
string explosionType{};
string spriteType{};
string turretType{};
CollisionLayer collisionLayer{};
};
inline const Data* GetMilitaryData() const { return militaryData; }
Army& partOfArmy;
static constexpr uint numOfActions = 22;
protected:
array<Action*, numOfActions> actions{};
Data* militaryData{};
float health{};
private:
};