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[0.6 Master] Cannot link moves into super #8
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Also experiencing this as well as more outlined in my other thread. |
you mean while recording or in general ? |
In general. I couldn't get f.mk > super, st.mp xx ducking super, or overhead > super to register as combos even if I did them perfectly in frame advance mode |
That's pretty weird. On the top of my head I can't really see why the script would cause this behavior since it's not supposed to affect the player's input in normal mode. I should investigate to see which part of the script is causing the issue. |
I have found that the following block that write at the recovery time address was causing the bug. 3rd_training_lua/3rd_training.lua Lines 2479 to 2482 in 1caeb0f
Commentating it resolve the bug. |
You're right, I commited your fix on the dev branch, it should go on master with the next update |
Tested as Dudley, Ken, Sean, Q. Cancels into super still work properly.
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