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PyoopyooClassDiagram.cd
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PyoopyooClassDiagram.cd
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<?xml version="1.0" encoding="utf-8"?>
<ClassDiagram MajorVersion="1" MinorVersion="1" MembersFormat="FullSignature">
<Class Name="EnemyBullet">
<Position X="0.5" Y="16.5" Width="2.75" />
<TypeIdentifier>
<HashCode>AAAAAAAAAAAAgAAAAAAAAAAAAAAAAAAAQAAAAAAAAAA=</HashCode>
<FileName>Assets\Scripts\Enemies\EnemyBullet.cs</FileName>
</TypeIdentifier>
</Class>
<Class Name="GameController">
<Position X="7.5" Y="6.25" Width="2.25" />
<TypeIdentifier>
<HashCode>AIQAEAAAICQACIgACIEAAAAQAEBAAAABAABAAARQIMA=</HashCode>
<FileName>Assets\Scripts\GameController.cs</FileName>
</TypeIdentifier>
<ShowAsAssociation>
<Field Name="Bullet" />
</ShowAsAssociation>
<ShowAsCollectionAssociation>
<Field Name="Spawner" />
</ShowAsCollectionAssociation>
</Class>
<Class Name="Player">
<Position X="4.5" Y="12.5" Width="2.5" />
<TypeIdentifier>
<HashCode>AAAACAAAAAAAAAAQAAAAAAAAAAAgAAAAAAAAAAAAAEA=</HashCode>
<FileName>Assets\Scripts\Player.cs</FileName>
</TypeIdentifier>
<ShowAsAssociation>
<Field Name="gameController" />
</ShowAsAssociation>
</Class>
<Class Name="Pyoopyoo">
<Position X="0.5" Y="13.25" Width="2.5" />
<TypeIdentifier>
<HashCode>AAQAAEAAAgAABAAAAAAAAAAAAIAAAAAAAAAAAAAQAAA=</HashCode>
<FileName>Assets\Scripts\Enemies\Pyoopyoo.cs</FileName>
</TypeIdentifier>
<ShowAsAssociation>
<Field Name="Bullet" />
<Field Name="firedBullet" />
</ShowAsAssociation>
</Class>
<Class Name="Enemy">
<Position X="0.5" Y="9" Width="2.25" />
<TypeIdentifier>
<HashCode>AAABAACAAiAAAAAEAEAAAAQAAIBIAAAAAACAAAACAAA=</HashCode>
<FileName>Assets\Scripts\Enemies\Enemy.cs</FileName>
</TypeIdentifier>
</Class>
<Class Name="Spawner">
<Position X="4.75" Y="2.75" Width="2.25" />
<AssociationLine Name="ObjectToSpawn" Type="SpawnableObject" FixedFromPoint="true" FixedToPoint="true">
<Path>
<Point X="4.75" Y="4.562" />
<Point X="3.5" Y="4.562" />
<Point X="3.5" Y="6.5" />
</Path>
</AssociationLine>
<TypeIdentifier>
<HashCode>AgAAAABAAAIAAgAAAAEAAABAAAAABAAAAQRAAQAABEA=</HashCode>
<FileName>Assets\Scripts\Spawner.cs</FileName>
</TypeIdentifier>
<ShowAsAssociation>
<Field Name="ObjectToSpawn" />
</ShowAsAssociation>
</Class>
<Class Name="SpawnableObject">
<Position X="2.75" Y="6.5" Width="1.5" />
<TypeIdentifier>
<HashCode>AAAAAAAAAAAAAAAQAAAAAAABAAAAAAAAAAAAAAAAAEA=</HashCode>
<FileName>Assets\Scripts\SpawnableObject.cs</FileName>
</TypeIdentifier>
<ShowAsAssociation>
<Field Name="gameController" />
</ShowAsAssociation>
</Class>
<Class Name="Bullet">
<Position X="3.75" Y="9" Width="2.75" />
<TypeIdentifier>
<HashCode>AAABAAAAACAAAAAAAAAAAAQAAEAAAAAIAAAAAAACAEA=</HashCode>
<FileName>Assets\Scripts\Bullet.cs</FileName>
</TypeIdentifier>
</Class>
<Font Name="Segoe UI" Size="9" />
</ClassDiagram>