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HexCan mesh/textures are non-optimal #20

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Greys0 opened this issue Sep 14, 2013 · 1 comment
Open
3 tasks

HexCan mesh/textures are non-optimal #20

Greys0 opened this issue Sep 14, 2013 · 1 comment
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@Greys0
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Greys0 commented Sep 14, 2013

  • The sides of the end bumpers contain 4 tris, they can be reduced to 2
  • The bumpers can be separated into another sheet and shared between all cans
  • The bumpers can be separated into another mesh and reused via MODEL{}
@ghost ghost assigned Greys0 Sep 14, 2013
@Greys0
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Greys0 commented Sep 14, 2013

There may be a way to place the label plate on it's own mesh, so all hexcans share the same texture set except the label plate, and each can has a smaller texture file with just that, possibly reducing every unique texture from a 1024x1024 sheet to 256x256 sheet, reducing the overall texture amount by 93%

Hazard bars should also be moved to their own texture, These would be a common pool texture and picked via the cfg file

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