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There may be a way to place the label plate on it's own mesh, so all hexcans share the same texture set except the label plate, and each can has a smaller texture file with just that, possibly reducing every unique texture from a 1024x1024 sheet to 256x256 sheet, reducing the overall texture amount by 93%
Hazard bars should also be moved to their own texture, These would be a common pool texture and picked via the cfg file
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