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From our current in-game renderer menu on GrangerLab:
/////// OpenGL2 Options itemDef { name system text "OpenGL2" group optionsGrp style WINDOW_STYLE_EMPTY rect 0 ((2*BORDER)+TOPBUTT_H+(5*SIDEBUTT_H)) SIDEBUTT_W SIDEBUTT_H type ITEM_TYPE_BUTTON textalign ALIGN_RIGHT textvalign VALIGN_CENTER textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; hide optionsGrp; show system; show gl2options } } itemDef { name gl2options group optionsGrp type ITEM_TYPE_MULTI text "Enabled Renderer:" cvar "cl_renderer" cvarStrList { "OpenGL2 (new)", "opengl2", "OpenGL1 (old)", "opengl1" } rect SCONTENT_X (SCONTENT_Y+(0*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; exec "vid_restart" } } itemDef { name gl2options group optionsGrp type ITEM_TYPE_YESNO text "Physically Based Rendering:" cvar "r_pbr" rect SCONTENT_X (SCONTENT_Y+(1*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_TRUE action { play "sound/misc/menu1.wav"; exec "vid_restart" } } itemDef { name gl2options group optionsGrp type ITEM_TYPE_YESNO text "Normal (Bump) Maps:" cvar "r_normalMapping" rect SCONTENT_X (SCONTENT_Y+(2*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_TRUE action { play "sound/misc/menu1.wav"; exec "vid_restart" } } itemDef { name gl2options group optionsGrp type ITEM_TYPE_YESNO text "Naively Generate Normal Maps:" cvar "r_genNormalMaps" rect SCONTENT_X (SCONTENT_Y+(3*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_TRUE action { play "sound/misc/menu1.wav"; exec "vid_restart" } } itemDef { name gl2options group optionsGrp type ITEM_TYPE_YESNO text "Ambient Occlusion (SSAO):" cvar "r_ssao" rect SCONTENT_X (SCONTENT_Y+(4*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_TRUE action { play "sound/misc/menu1.wav"; exec "vid_restart" } } itemDef { name gl2options group optionsGrp type ITEM_TYPE_YESNO text "Post Processing:" cvar "r_postProcess" rect SCONTENT_X (SCONTENT_Y+(5*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_TRUE action { play "sound/misc/menu1.wav"; } } itemDef { name gl2options group optionsGrp type ITEM_TYPE_YESNO text "Screen Tone Mapping:" cvar "r_toneMap" rect SCONTENT_X (SCONTENT_Y+(6*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_TRUE action { play "sound/misc/menu1.wav"; } } itemDef { name gl2options group optionsGrp type ITEM_TYPE_YESNO text "Specular Surface Lighting:" cvar "r_specularMapping" rect SCONTENT_X (SCONTENT_Y+(7*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_TRUE action { play "sound/misc/menu1.wav"; exec "vid_restart" } } itemDef { name gl2options group optionsGrp type ITEM_TYPE_MULTI text "Parallax Height Maps:" cvar "r_parallaxMapping" cvarFloatList { "No" 0 "Use Parallax Occlusion" 1 "Use Relief (Slower)" 2 } rect SCONTENT_X (SCONTENT_Y+(8*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; exec "vid_restart" } } itemDef { name gl2options group optionsGrp type ITEM_TYPE_YESNO text "Cube mapped environments:" cvar "r_cubeMapping" rect SCONTENT_X (SCONTENT_Y+(9*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_TRUE action { play "sound/misc/menu1.wav"; exec "vid_restart" } } itemDef { name gl2options group optionsGrp type ITEM_TYPE_YESNO text "Draw Sun Rays:" cvar "r_drawSunRays" rect SCONTENT_X (SCONTENT_Y+(10*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_TRUE action { play "sound/misc/menu1.wav"; exec "vid_restart" } } itemDef { name gl2options group optionsGrp type ITEM_TYPE_YESNO text "Draw Sun:" cvar "r_drawSun" rect SCONTENT_X (SCONTENT_Y+(11*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_TRUE action { play "sound/misc/menu1.wav"; exec "vid_restart" } } itemDef { name gl2options group optionsGrp type ITEM_TYPE_YESNO text "Sun Shadows:" cvar "r_sunShadows" rect SCONTENT_X (SCONTENT_Y+(12*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_TRUE action { play "sound/misc/menu1.wav"; exec "vid_restart" } } itemDef { name gl2options group optionsGrp type ITEM_TYPE_MULTI text "Sunlight Mode:" cvar "r_sunlightMode" cvarFloatList { "None" 0 "Multiply (Good Quality)" 1 "Add (Best Quality)" 2 } rect SCONTENT_X (SCONTENT_Y+(13*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; exec "vid_restart" } } itemDef { name gl2options group optionsGrp type ITEM_TYPE_MULTI text "Dynamic Lights Mode:" cvar "r_dlightMode" cvarFloatList { "Off" 0 "Lighting, No Shadows" 1 "Light & Shadows" 2 } rect SCONTENT_X (SCONTENT_Y+(14*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; exec "vid_restart" } }
The text was updated successfully, but these errors were encountered:
Current alpha client version includes OpenGL2 options specific to the renderer. everything else is in "GFX hardware" and "GFX software". closing
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From our current in-game renderer menu on GrangerLab:
The text was updated successfully, but these errors were encountered: