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map-atcshd.txt
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May 24, 2011
=============================================================================
Title : Advanced Tremulous Combat Simulator
Filename : map-atcshd.pk3
Authors : Nicolas "jex" Jansens (original)
Superpie & Ingar (this release)
Web Site(s) : http://tremulous.net
Description : Map for the open source game Tremulous
http://www.tremulous.net
Credits to : ID-Software for Quake III Arena,
darklegion for Tremulous
=============================================================================
ADVANCED TREMULOUS COMBAT SIMULATOR
A combat training simulator pitting mercenaries against vicious aliens.
This is an updated version of the Advanced Tactical Combat Simulator
for Tremulous 1.1. Most of the textures were replaced with higher
resolution versions and locations were added.
The original map was made by Jex, the textures were updated by Superpie,
the map was updated by Ingar. For the occasion, the map was renamed to
"Advanced Tremulous Combat Simulator".
SKYBOX
"Wasteland" by Ingar
http://ingar.satgnu.net
TEXTURES
The original ATCS used textures by
Yves "evil lair" Allaire
http://evillair.net
Simon "sock" o'Callaghan
http://www.simonoc.com/
Nicolas "jex" Jansens
The original textures were replaced with the high resolution
texture pack by "Superpie". The replacements used the originals
as reference material and used the following texture set as
source material
Georges "TRaK" Grondin
http://www.mercenariesguild.net/trak/
trak4_tile2b_atcshd is an edited verion of the original to match
eq2_floor4.
webtreats_metal_1 was created by
Mysitemyway Design Team
http://webtreats.mysitemyway.com/8-tileable-metal-textures/
This resource is free for personal and commercial use ~ no attribution necessary.
I corrected the color of the original texture to match eq2_floor5.
ing1_base01a by Ingar
atcshd-pipe.jpg by Ingar, with Superie's texture set as source material.
SOUNDS
firework.wav from the original ATCS
ing_fan02.wav and ing_noiseloop2.wav by Ingar
THANKS
Jex the Master Mapper
Cheers to norfenstein, ravyn, timbo, who-[soup], lakitu7
OTHER NOTICES
Textures by Georges Grondin fall under this license:
http://creativecommons.org/licenses/by-sa/2.0/
BUILDING
number of brushes 2537
number of patch meshes 108
build time 13 minutes 20 seconds (AMD Phenom II X4 955)
q3map2 -leaktest -samplesize 8 -meta atcshd.map
q3map2 -vis -saveprt -hint atcshd.map
q3map2 -light -fast -shade -dirty -patchshadows -randomsamples -samples 3 -bounce 8 -bouncegrid -cpma atcshd.map
HISTORY
2011-05-24
ATCS HD gpp2 released.
Replaced the skybox, tuned sky light.
Added small lights to the base front entrances.
Replaced fan texture with real fans.
Tuned down the tunnel fog.
Corrected some ghost lights in the bunker.
Replaced eq2_floor_5 with webtreats_metal_1.
Replaced rust2 with ing1_base01a.
Replaced eq_floor04 with trak4_tile2b_atcshd.
Replaced pipe texture.
Added smoke machine to the tunnel midway.
2010-12-16
ATCS HD gpp1 released.
Replaced ATCS textures with Superpie's high-resolution pack.
Changed the texturing to match the high-res textures.
Added target_location entities.
Caulked a number of unseen brush faces.
Added fog to the lowest point of the tunnel.
2006-03-31
Tremulous 1.1 released.
2005-08-11
ATCS released.