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quickstart.js
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quickstart.js
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// Copyright 2020, Google LLC.
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
'use strict';
// sample-metadata:
// title: Create Game Server Realm
// description: Creates a new Realm within Cloud Game Servers
// usage: node quickstart.js <project_id> <location> <realmId>
/**
* Create a Game Servers realm.
* @param {string} projectId string project identifier.
* @param {string} location Compute Engine region.
* @param {string} realmId unique identifier for the realm.
*/
async function main(projectId, location, realmId) {
// [START cloud_game_servers_quickstart]
const {RealmsServiceClient} = require('@google-cloud/game-servers');
async function quickstart() {
const client = new RealmsServiceClient();
// TODO(developer): uncomment the following section, and add values
// const projectId = 'YOUR_PROJECT_ID';
// const location = 'us-central1;
// const realmId = 'DESIRED_REALM_ID';
const request = {
parent: `projects/${projectId}/locations/${location}`,
realmId,
realm: {
// Must use a valid support time zone.
// See https://cloud.google.com/dataprep/docs/html/Supported-Time-Zone-Values_66194188
timeZone: 'US/Pacific',
description: 'My Game Server realm',
},
};
const [operation] = await client.createRealm(request);
const results = await operation.promise();
const [realm] = results;
console.log('Realm created:');
console.log(`\tRealm name: ${realm.name}`);
console.log(`\tRealm description: ${realm.description}`);
console.log(`\tRealm time zone: ${realm.timeZone}`);
}
quickstart();
// [END cloud_game_servers_quickstart]
}
main(...process.argv.slice(2)).catch(err => {
console.error(err);
process.exitCode = 1;
});